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6 Data Structures & Algorithms (DSA) courses in Leicester

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Objective-C programming

5.0(3)

By Systems & Network Training

OBJECTIVE-C PROGRAMMING TRAINING COURSE DESCRIPTION A hands on introduction that will allow you to master Objective-C and start using it to write powerful native applications for even the newest Macs and iOS devices! Using The step-by-step approach, will let you get comfortable with Objective-C's unique capabilities and Apple's Xcode 5 development environment. Make the most of Objective-C objects and messaging. Work effectively with design patterns, collections, blocks, foundation classes, threading, Git and a whole lot more. Every session builds on what you've already learned, giving a rock-solid foundation for real-world success! WHAT WILL YOU LEARN * Use Xcode 5. * Declare classes, instance variables, properties, methods, and actions. * Use arrays, dictionaries, and sets. * Expand and extend classes with protocols, delegates, categories, and extensions. * Use Apple's powerful classes and frameworks. OBJECTIVE-C PROGRAMMING TRAINING COURSE DETAILS * Who will benefit: Developers wanting to learn Objective-C. * Prerequisites: Software development fundamentals. * Duration 5 days OBJECTIVE-C PROGRAMMING TRAINING COURSE CONTENTS * PART 1: GETTING STARTED WITH OBJECTIVE-C * The Developer Program: Objective-C, enrolling as an Apple Developer, setting up the development environment, Xcode. Your first project. * OO programming with Objective-C: OO projects, Frameworks, classes and instances, encapsulation, accessors, Inheritance. * OO features in Objective-C: Messages, methods, working with id, nesting messages, method signatures and parameters. allocating and initializing objects. Using Xcode: Xcode, source code control, git and Xcode, Using a Remote Repository. * Compiler Directives: Projects, Compiler Directives, Prefix headers, main.m, .h files. * PART 2: OBJECTIVE-C BASICS * Messaging in a Testbed App: Setting Up the Testbed Apps, Adding a Text Field and Connecting It to Your Code, Sending a Message to the Text Field, Reviewing the Message Syntax. * Declaring a Class in an Interface File: Context, Creating an Instance Variable with id, What Happens When Execution Stops, dynamic binding, Creating an Instance Variable for with the Class Name and with a Superclass Name, instance variable visibility. * Properties in an Interface File: Interface Variables vs Properties, Declared Properties, Using Attributes. Implementing Properties. @synthesize, @dynamic. * Methods in an Interface File: Methods in a Class, class and instance methods, Method declaration, returning complex data structures from Methods. * Actions in an Interface File: Actions, Actions in OS X and iOS, disconnecting actions. * Routing messages with selectors: Receiver and selector objects in messages, Objective-C Runtime, SEL and @selector (), performSelector, NSInvocation, testing whether an Instance can respond to a selector. * Building on the Foundation: The Foundation Framework, Foundation Classes, Foundation Paradigms and Policies; Mutability, class clusters, notifications. * Defining a Class in Implementation Files: Projects, dynamic typing, creating a new App, implementing a method, expanding Classses with init Methods. * Organizing Data with Collections: Collecting Objects, Property Lists, Runtime, comparing the Collection Classes, Creating a Collection, Objective-C Literal Syntax, Enumerating collections, Testing Membership in a Collection, Accessing an Object in a Collection. * Managing Memory and Runtime Objects: Managing objects in memory, managing reference counts manually and with ARC, variable qualifiers, variable autorelease. * PART 3: EXPANDING AND EXTENDING CLASSES * Protocols and Delegates: Subclassing, Protocols, Delegates, Looking Deeper Inside Protocols. * Categories and Extensions: Comparing categories and protocols, categories vs subclasses, working with categories, class extensions, informal protocols. * Associative References and Fast Enumeration: Objective-C 2.0 Time-Saving Features, Extending Classes by Adding Instance Variables (Sort of), Using Fast Enumeration. * Blocks: Revisiting Blocks, Callbacks, Blocks, Exploring Blocks in Cocoa, Cocoa Blocks and Memory. * PART 4: BEYOND THE BASICS * Handling Exceptions and Errors: Exception and Error classes: NSException, NSError, Identifying exceptions, throwing exceptions, catching exceptions. * Queues and Threading: Getting Started with Concurrency, Introducing Queues, Dispatch Sources, Using Dispatch Queues. * Working with the Debugger: Logging Information, Console Logs, NSLog, Smart Breakpoints, enhancing breakpoints with messages. * Using Xcode Debug Gauges for Analysis: Debug Gauges, Monitoing CPU and memory utilization, monitoring energy, Using Instruments. * PART 5: OPTIONAL TOPICS * C Syntax Summary: Data Types, Control Structures. * Apps, Packages, and Bundles: Project Bundles, lproj Files, Asset Catalogs, plist Files, Precompiled Header Files (.pch). * Archiving and Packaging Apps for Development and Testing: Archiving.

Objective-C programming
Delivered in-person, on-request, onlineDelivered Online & In-Person in Internationally
£4997

Object Oriented Analysis & Design

5.0(3)

By Systems & Network Training

OOAD TRAINING COURSE DESCRIPTION A workshop course providing thorough practical knowledge of object oriented analysis and design methods. WHAT WILL YOU LEARN * Perform Systems Analysis with Object Oriented methods. * Identify key classes and objects. * Expand and refine OO problem domain models. * Design Class hierarchies using inheritance and polymorphism. * Design programs with Object Oriented methods. OOAD TRAINING COURSE DETAILS * Who will benefit: System analysts, designers, programmers and project managers. * Prerequisites: It is desirable that delegates have experience of programming in C++/Java or some other OOP language. * Duration 5 days OOAD TRAINING COURSE CONTENTS * What is OO? Classes, objects, messages, encapsulation, associations, inheritance, polymorphism, reusability. * What is Systems Analysis and design? Data flow diagrams, structure diagrams. The OO approach. * OOA The problem domain and object modelling. Identifying classes and objects. Generalisation and inheritance. Defining attributes and methods. * OOD Refining the OOA results. Designing the User Interface. Designing the algorithms and data structures using objects. Designing the methods. * OOP Prototyping. Implementing OOD with OOPs and OOPLs.

Object Oriented Analysis & Design
Delivered in-person, on-request, onlineDelivered Online & In-Person in Internationally
£4637

Introduction to Java programming

5.0(3)

By Systems & Network Training

JAVA TRAINING COURSE DESCRIPTION A comprehensive introduction of the Java language and environment. It is important to note that the course will assume that the delegates are already familiar with the C language as this enables more advanced features of the Java language to be covered in the course. The course will also give an overview of areas related to programming in Java. WHAT WILL YOU LEARN * Describe the Java architecture. * Write Java applets and applications. * Debug Java programs. * Examine existing code and determine its function. * Use multimedia extensions, the awt, multithreading, exceptions within Java JAVA TRAINING COURSE DETAILS * Who will benefit: Those wishing to program in Java. * Prerequisites: Complete C programming * Duration 5 days JAVA TRAINING COURSE CONTENTS * Review of UNIX fundamentals * What is Java? What Java is, history of Java, reasons for success. The Java Virtual Machine, Bytecodes, getting up and running with Java, Java resources. Simple Java applications. * C features in Java Java data structures, Java flow control, differences from C, arrays, strings and packages. * OO features in Java Java classes and objects, inheritance, overloading, packages. Differences from C++. * Java applets Applications vs. applets, HTML, the applet tag, applet methods, life cycle, testing and debugging. * Multimedia applets Images, sounds, fonts, colours and animation. * Java products The JDK in detail, other development environments. Javabeans and JDBC overviews. * Abstract Window Toolkit JFC and Swing versus AWT. Event handling (JDK 1.1), GUIs, panels, buttons, lists, scrollbars, text areas, frames… * Exception handling and multithreading Handling exceptions. Starting, pausing, stopping threads, producers, consumers, monitoring. * More standard classes Java file I/O, Streams, The system class. The networking model, java.net classes. * Security and Java Types of attack, the security manager, craplets, securing the network. * Integrating legacy code with Java

Introduction to Java programming
Delivered in-person, on-request, onlineDelivered Online & In-Person in Internationally
£3697

CWISA Wireless IoT Solutions Administrator

5.0(3)

By Systems & Network Training

CWISA TRAINING COURSE DESCRIPTION This CWISA course covers wireless technologies with reference to IoT. It examines from an IoT perspective how wireless works, and is an excellent introduction to IoT for the wireless engineer. Topics range from wireless technologies, RF, to mobile networks, IoT, and security. WHAT WILL YOU LEARN * Describe wireless networking and IoT technologies. * Explain basic RF communications. * Plan wireless solutions. * Describe how to implement wireless solutions. * Use best practices in implementing wireless solutions. CWISA TRAINING COURSE DETAILS * Who will benefit: Anyone working with IoT technologies. * Prerequisites: RF fundamentals. * Duration 4 days CWISA TRAINING COURSE CONTENTS * Introduction to wireless technologies History of wireless, radio waves and frequencies, wireless technologies and related components, common components of wireless solutions, LAN networking requirements, Network security, Implementing wireless solutions, staging, documentation, security updates, Industry organizations, IEEE, compatibility and certification groups. * Wireless network use cases Wireless BANs, Wireless PANs, Wireless LANs, Wireless MANs, Wireless WANs, Wireless sensor networks, New network driver-Internet of Things, IoT for industry (IIoT), IoT for connected vehicles, Residential environments, Retail, Education (K12), Higher education, Agriculture, Smart cities / Public access, Health care, Office buildings, Hospitality, Industry, Stadiums, arenas, and large public venues. * Planning wireless solutions Identifying use cases and applications, common wireless requirements and constraints, performing a wireless system design, selecting and evaluating design parameters. * RF communications RF wave characteristics, RF propagation behaviours, RF signal metrics, fundamentals of wireless modulation. other wireless carriers, common frequency bands. * Radio frequency hardware Hardware levels, basic RF hardware components (circuit board level), RF link types (use category). RF device types. * Mobile communications networks Mobile networks, LTE, 5G, Use cases. * Short-range, low-rate, and low-power networks RF and speed, RF and range, RF and power, 802.11, 802.15.4, Bluetooth, LoRa (Long range) / LoRaWAN, ZigBee, 6LoWPAN, NB-IoT and LTE-M. * Wireless sensor networks What is a Wireless Sensor Network (WSN)? WSN applications, Sensors and actuators, WSN architectures, Planning a WSN. * Internet of Things (IoT) Internet of Things (IoT) defined, IoT history and its definition revisited, one more comment on the definition of IoT, IoT verticals, Oil & Gas, IoT structure/ architecture basics, IoT connected objects. * Securing wireless networks Confidentiality, integrity and availability, Privacy, non-repudiation, authenticity & safety, Importance of authentication in wireless networks, Key cryptographic technologies & concepts, Authentication methods, Authorisation, OAuth 2.0 authorisation framework, monitoring. * Troubleshooting wireless solutions Proper solutions design, designing and implementing wireless solutions, basic installation procedures, general configuration considerations, troubleshooting and remediation, troubleshoot common problems in wireless solutions. * Programming, scripting and automation What is an API? categories of APIs, common API communication methods, choosing a language, why are we integrating systems? Application & integration architectures. Data structures & types, XML, YAML, API types.

CWISA Wireless IoT Solutions Administrator
Delivered in-person, on-request, onlineDelivered Online & In-Person in Internationally
£2797

Software development fundamentals

5.0(3)

By Systems & Network Training

SOFTWARE DEVELOPMENT TRAINING COURSE DESCRIPTION This three-day MTA Training course helps you prepare for Microsoft Technology Associate Exam 98-361, and build an understanding of these topics: Core programming, Object-Oriented programming, general software development, web applications, desktop applications, and databases. This course leverages the same content as found in the Microsoft Official Academic Course (MOAC) for this exam. WHAT WILL YOU LEARN * Describe core programming. * Explain Object Oriented programming. * Describe general software development. * Describe Web applications. * Describe desktop applications. * Explain how databases work. SOFTWARE DEVELOPMENT TRAINING COURSE DETAILS * Who will benefit: Anyone looking to learn the fundamentals of software. * Prerequisites: None. * Duration 3 days SOFTWARE DEVELOPMENT TRAINING COURSE CONTENTS * Core programming * Computer storage and data types How a computer stores programs and the instructions in computer memory, memory stacks and heaps, memory size requirements for the various data storage types, numeric data and textual data. * Computer decision structures Various decision structures used in all computer programming languages; If decision structures; multiple decision structures, such as If…Else and switch/Select Case; reading flowcharts; decision tables; evaluating expressions. * Handling repetition For loops, While loops, Do...While loops and recursion. * Understand error handling Structured exception handling. * Object-oriented programming * Classes Properties, methods, events and constructors; how to create a class; how to use classes in code. * Inheritance Inheriting the functionality of a base class into a derived class. * Polymorphism Extending the functionality in a class after inheriting from a base class, overriding methods in the derived class. * Encapsulation Creating classes that hide their implementation details while still allowing access to the required functionality through the interface, access modifiers. * General software development * Application life cycle management Phases of application life cycle management, software testing. * Interpret application specifications Application specifications, translating them into prototypes, code, select appropriate application type and components. * Algorithms and data structures Arrays, stacks, queues, linked lists and sorting algorithms; performance implications of various data structures; choosing the right data structure. * Web applications * Web page development HTML, CSS, JavaScript. * ASP.NET web application development Page life cycle, event model, state management, client-side versus server-side programming. * Web hosting Creating virtual directories and websites, deploying web applications, understanding the role of Internet Information Services. * Web services Web services that will be consumed by client applications, accessing web services from a client application, SOAP, WSDL. * Desktop applications * Windows apps UI design guideline categories, characteristics and capabilities of Store Apps, identify gestures. * Console-based applications Characteristics and capabilities of console- based applications. * Windows Services Characteristics and capabilities of Windows Services. * Databases * Relational database management systems Characteristics and capabilities of database products, database design, ERDs, normalisation concepts. * Database query methods SQL, creating and accessing stored procedures, updating and selecting data. * Database connection methods Connecting to various types of data stores, such as flat file; XML file; in-memory object; resource optimisation.

Software development fundamentals
Delivered in-person, on-request, onlineDelivered Online & In-Person in Internationally
£2367

Definitive Puppet for engineers

5.0(3)

By Systems & Network Training

DEFINITIVE PUPPET TRAINING COURSE DESCRIPTION Puppet is a framework and toolset for configuration management. This course covers Puppet to enable delegates to manage configurations. Hands on sessions follow all the major sections. WHAT WILL YOU LEARN * Deploy Puppet. * Manage configurations with Puppet. * Build hosts with Puppet. * Produce reports with Puppet. DEFINITIVE PUPPET TRAINING COURSE DETAILS * Who will benefit: Anyone working with Puppet. * Prerequisites: Linux fundamentals. * Duration 2 days DEFINITIVE PUPPET TRAINING COURSE CONTENTS * Getting started with Puppet What is Puppet, Selecting the right version of Puppet, Installing Puppet, Configuring Puppet. * Developing and deploying Puppet The puppet apply command and modes of operation, Foreground Puppet master, Developing Puppet with Vagrant, Environments, Making changes to the development environment, Testing the new environments with the Puppet agent, Environment branching and merging, Dynamic Puppet environments with Git branches, Summary, Resources. * Scaling Puppet Identifying the challenges, Running the Puppet master with Apache and Passenger, Testing the Puppet master in Apache, Load balancing multiple Puppet masters, Scaling further, Load balancing alternatives. Measuring performance, Splay time, Summary, Going further, Resources. * Externalizing Puppet configuration External node classification, Storing node configuration in LDAP, Summary, Resources. * Exporting and storing configuration Virtual resources, Getting started with exported and stored configurations, Using exported resources, Expiring state resources, Summary, Resources. * Puppet consoles The foreman, Puppet enterprise console, Puppetboard, Summary, Resources. * Tools and integration Puppet forge and the module tool, Searching and installing a module from the forge, Generating a module, Managing module dependencies, Testing the modules, Developing Puppet modules with Geppetto, Summary, Resources. * Reporting with Puppet Getting started, Configuring reporting, Report processors, Custom reporting, Other Puppet reporters, Summary, Resources. * Extending Facter and Puppet Writing and distributing custom facts, Developing custom types, providers and functions, Summary, Resources, Complex data structures, Additional backends, Hiera functions in depth, Module data bindings, Hiera examples. Jiera-2, Summary, Resources. * Mcollective Installing and configuring Mcollective, testing, Mcollective plugins, accessing hosts with Metadata. * Hiera Lists, initial Hiera configuration, Hiera command line utility, complex data structures, additional backends, Hiera functions in depth, module data bindings. Hiera-2.

Definitive Puppet for engineers
Delivered in-person, on-request, onlineDelivered Online & In-Person in Internationally
£1727