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21 Casting courses delivered Live Online

Divination Diva

By Selena joy lovett

https://www.patreon.com/Moonhealinganddivination

Divination Diva
Delivered Online
Dates arranged on request
£20

3ds Max Basics Training Course

By ATL Autocad Training London

Who is this course for? 3ds Max Basics Training Course. This course is designed for beginners and enthusiasts looking to learn the fundamentals of 3ds Max. Whether you're a budding 3D artist, designer, or hobbyist, this training course provides a comprehensive introduction to the basics of 3ds Max. Click here for more info: Website [https://www.autocadtraininglondon.co.uk/product-page/3ds-max-basics-training-course] Duration: 10 hrs Method: 1-on-1 and Personalized attention. Schedule: Tailor your own schedule by pre-booking a convenient hour of your choice, available from Mon to Sat between 9 am and 7 pm. Course Outline: 3D Modeling and Animation with 3ds Max I. Introduction to 3ds Max - Course overview and objectives - Navigating the user interface - Basic settings and preferences II. Creating 3D Objects - Building simple shapes with primitive objects - Craft complex designs using Editable Poly - Enhancing objects with modifiers - Applying materials and textures for realistic effects III. Lighting Techniques - Illuminating scenes with different light sources - Exploring various types of lighting - Adjusting light properties for desired effects - Casting shadows to enhance realism IV. Camera Control - Creating and configuring camera views - Fine-tuning camera settings for optimal shots - Animating cameras for dynamic scenes V. Animation Fundamentals - Mastering keyframe animation techniques - Utilizing the time slider and track view - Animating object transformations - Adding movement to materials and textures VI. Rendering Process - Configuring render settings for high-quality output - Selecting appropriate output formats - Streamlining rendering with batch processing - Enhancing final renders with post-processing effects VII. Project-Based Learning - Applying acquired skills to complete a final project - Exercising creativity and problem-solving abilities - Integrating modeling, animation, lighting, and rendering into the project In-Depth Course Outline: 1. Modeling - Edit Poly Modeling: Extrude, Chamfer, Cut, and Slices - Symmetry Mirror Modeling - Designing a Table and Chair - Creating a Basic House Model - Working with Lines and Shapes - Importing Plans from AutoCAD/Vectorworks - Crafting Interior Spaces - Adding Doors, Windows, Railings, and Trees - Implementing Stairs 2. Modifiers - Exploring Compound Objects - Utilizing Connect, Scatter, Pro Boolean, Loft, and Terrain Modifiers - Manipulating Bend, Taper, Twist, Stretch, Skew, FFD, Wave, Ripple, and Lattice - Employing the Lathe Modifier for Curved Objects 3. 3ds Max Basic Lights - Mastering Omni, Spot, and Direct Lights for Illumination 4. 3ds Max Camera - Understanding Free and Target Cameras for Optimal Shots 5. Texturing and Rendering - Applying Diffuse and Bump Mapping Techniques - Integrating Environment and Background Images - Configuring Render Settings for High-Quality Images - Lighting and Rendering Scenes in 3ds Max Upon completing our 3ds Max Basic Training Course, participants will: * Master Fundamental 3D Modeling: Acquire proficiency in basic 3D modeling techniques, including object creation and manipulation. * Texturing and Material Application: Learn the art of texturing and applying materials to 3D models for realistic rendering. * Essential Lighting and Rendering Skills: Understand fundamental lighting principles and rendering techniques to create visually appealing scenes. * Basic Animation Knowledge: Grasp the basics of animation, including keyframe animation and movement principles. * Scene Composition and Camera Setup: Learn how to compose scenes effectively and set up cameras for different perspectives. Recommended Resources: * Official Autodesk Documentation: Explore Autodesk's official website for 3ds Max documentation, including tutorials, user guides, and forums for troubleshooting. * Books: Consider essential reads like '3ds Max For Dummies' by Kelly L. Murdock or '3ds Max 2022 Essentials' by Randi L. Derakhshani and Dariush Derakhshani for detailed guides on mastering the software. By utilizing these resources, participants can further enhance their 3ds Max skills and stay updated with the latest industry trends and techniques." Skills Acquired: * Fundamental 3D Modeling Techniques in 3ds Max * Texturing and Material Application Skills * Lighting and Rendering Fundamentals * Animation Basics and Keyframe Animation * Introduction to Scene Composition and Camera Setup Career Opportunities: * Entry-Level 3D Modeler * Junior 3D Animator * Texturing and Lighting Assistant * CAD Designer in Architectural Firms * Product Visualization Artist in Marketing Agencies Upon completing our 3ds Max Basic Training Course, students will acquire foundational 3D modeling and animation skills, opening doors to entry-level positions in various industries, including animation studios, architectural firms, and marketing agencies." Step into Personalized Learning with Us! Why Choose Us? Our Exclusive Benefits: * Tailored One-on-One Training: Experience personalized coaching from skilled architects and designers, either face-to-face at (SW96DE) or via live online sessions. Sessions are available Monday to Saturday, 9 am to 7 pm. * Customized Tutorials: Take home unique video tutorials crafted to elevate your learning experience. * Comprehensive Learning Resources: Access a digital reference book for thorough revision, ensuring you grasp every concept effectively. * Free Ongoing Support: Enjoy continuous post-course assistance via phone or email, ensuring your success extends beyond the class. * Flexible Syllabus: We adapt syllabus and projects to match your specific needs, ensuring you learn exactly what matters most to you. * Official Certificate: Certificate upon completing the course. Why Us? Personalized Learning Support: Our courses, ranging from 10 hours to 120 hrs Diploma training Courses, provide unwavering support at every stage. With personalized homework assignments and free after-course assistance, we pave the way to mastering software with unparalleled guidance. Individual Attention, No Crowded Classrooms: Bid farewell to overcrowded classrooms. Experience the intimacy of one-on-one learning. This ensures you receive the undivided attention you deserve, creating a confident and comfortable learning environment. Financial Flexibility: Embarking on your educational journey shouldn't be a financial burden. We offer a range of payment plans tailored to your needs. Explore the available options and embark on your learning adventure today. Expert Instructors, Real-world Expertise: Our instructors are meticulously chosen experts, renowned for their extensive industry knowledge and passion for teaching. They are dedicated to imparting invaluable skills to anyone eager to learn. Download 3ds max. [https://www.autodesk.co.uk/] Autodesk Download a free 30 day trial of 3ds Max

3ds Max Basics Training Course
Delivered in-person, on-request, onlineDelivered Online & In-Person in London
£396

New Moon healing and Manifesting

By Selena joy lovett

https://www.patreon.com/moonhealinganddivination/membership

New Moon healing and Manifesting
Delivered Online
Dates arranged on request
£33

Java SE 8 Fundamentals

By Nexus Human

Duration 5 Days 30 CPD hours This course is intended for Application DevelopersWeb AdministratorDeveloperProject ManagerSystem AdministratorTechnical AdministratorTechnical ConsultantTeam Leader Overview Write Java code that uses variables, arrays, conditional and loop constructsManipulate primitive numeric data and string data using Java operatorsCreate Java classes and use object referencesAccess the fields and methods of an objectManipulate text data using the methods of the String and StringBuilder classesUse casting without losing precision or causing errorsDeclare, override, and invoke methodsAccess and create static fields and methodsUse classes from the java.time and java.time.format packages to format and print the local date and timeEncapsulate a class using access modifiers and overloaded constructorsDefine and implement a simple class hierarchyDemonstrate polymorphism by implementing a Java InterfaceUse a Predicate Lambda expression as the argument to a methodHandle a checked exception in a Java application This Java SE 8 Fundamentals training introduces you to object-oriented programming using the Java language. Through hands-on exercises, you'll begin to build a baseline of knowledge to propel your career in development. This Java SE 8 Fundamentals training introduces you to object-oriented programming using the Java language. Through hands-on exercises, you'll begin to build a baseline of knowledge to propel your career in development. ADDITIONAL COURSE DETAILS: Nexus Humans Java SE 8 Fundamentals training program is a workshop that presents an invigorating mix of sessions, lessons, and masterclasses meticulously crafted to propel your learning expedition forward. This immersive bootcamp-style experience boasts interactive lectures, hands-on labs, and collaborative hackathons, all strategically designed to fortify fundamental concepts. Guided by seasoned coaches, each session offers priceless insights and practical skills crucial for honing your expertise. Whether you're stepping into the realm of professional skills or a seasoned professional, this comprehensive course ensures you're equipped with the knowledge and prowess necessary for success. While we feel this is the best course for the Java SE 8 Fundamentals course and one of our Top 10 we encourage you to read the course outline to make sure it is the right content for you. Additionally, private sessions, closed classes or dedicated events are available both live online and at our training centres in Dublin and London, as well as at your offices anywhere in the UK, Ireland or across EMEA.

Java SE 8 Fundamentals
Delivered on-request, onlineDelivered Online
Price on Enquiry

Living your EMPOWERED Life

By Selena joy lovett

https://www.patreon.com/moonhealinganddivination/membership

Living your EMPOWERED Life
Delivered Online
Dates arranged on request
£55

Java Fundamentals

By Nexus Human

Duration 3 Days 18 CPD hours This course is intended for Java Fundamentals is designed for tech enthusiasts who are familiar with some programming languages and want a quick introduction to the most important principles of Java. Overview After completing this course, you will be able to: Create and run Java programs Use data types, data structures, and control flow in your code Implement best practices while creating objects Work with constructors and inheritance Understand advanced data structures to organize and store data Employ generics for stronger check-types during compilation Learn to handle exceptions in your code Since its inception, Java has stormed the programming world. Its features and functionalities provide developers with the tools needed to write robust cross-platform applications. Java Fundamentals introduces you to these tools and functionalities that will enable you to create Java programs. The course begins with an introduction to the language, its philosophy, and evolution over time, until the latest release. You'll learn how the javac/java tools work and what Java packages are - the way a Java program is usually organized. Once you are comfortable with this, you'll be introduced to advanced concepts of the language, such as control flow keywords. You'll explore object-oriented programming and the part it plays in making Java what it is. In the concluding lessons, you'll be familiarized with classes, typecasting, and interfaces, and understand the use of data structures, arrays, strings, handling exceptions, and creating generics. INTRODUCTION TO JAVA * The Java Ecosystem * Our First Java Application * Packages VARIABLES, DATA TYPES, AND OPERATORS * Variables and Data Types * Integral Data Types * Type casting CONTROL FLOW * Conditional Statements * Looping Constructs OBJECT-ORIENTED PROGRAMMING * Object-Oriented Principles * Classes and Objects * Constructors * The this Keyword * Inheritance * Overloading * Constructor Overloading * Polymorphism and Overriding * Annotations * References OOP IN DEPTH * Interfaces * Typecasting * The Object Class * Autoboxing and Unboxing * Abstract Classes and Methods DATA STRUCTURES, ARRAYS, AND STRINGS * Data Structures and Algorithms * Strings THE JAVA COLLECTIONS FRAMEWORK AND GENERICS * Reading Data from Files * The Java Collections Framework * Generics * Collection ADVANCED DATA STRUCTURES IN JAVA * Implementing a Custom Linked List * Implementing Binary Search Tree * Enumerations * Set and Uniqueness in Set EXCEPTION HANDLING * Motivation behind Exceptions * Exception Sources * Exception Mechanics * Best Practices

Java Fundamentals
Delivered on-request, onlineDelivered Online
Price on Enquiry

Introduction to Swift

By Nexus Human

Duration 2 Days 12 CPD hours From Playgrounds to protocols?discover, explore, and demonstrate how to use the fundamental building blocks of the Swift programming language. This 2-day, hands-on course teaches you the basic concepts of Swift programming, including syntax, logic, structures, functions, and patterns. It also includes detailed explanations of language syntax and coding exercises INTRODUCTION TO SWIFT AND PLAYGROUNDS * Learn about the origin of Swift and some of its basic syntax CONSTANTS, VARIABLES, AND DATA TYPES * Learn how to define constants for values that don?t change and variables for values that do. Learn the data types that are included in Swift and how they can help you write better code OPERATORS * Learn about some of the operators in the Swift language, including basic math operators. CONTROL FLOW * Learn how to use logical operators in Swift to check conditions; learn how to use control flow statements. STRINGS * Learn how to create and store text using the string type. You'll learn a variety of string methods that allow you to compare two strings, access specific characters within a string, and insert and remove values FUNCTIONS * Learn how to declare functions with different parameters and return types STRUCTURES * Learn how to create structures in Swift. CLASSES * Learn what makes classes different from structures and when to use classes instead of structures. Also learn about inheritance, superclasses, and subclasses. OPTIONALS * Learn to use ?optionals? to properly handle situations when data may or may not exist COLLECTIONS * Learn about the various collection types available in Swift and how to choose the appropriate one for your program. LOOPS * Learn how to create loops in Swift, control the conditions for looping, and specify when to stop. TYPE CASTING * Learn why some data can be expressed using only a broader type, and how you can test for specific kinds of data before using it. GUARD * Learn to use guard statements to better manage control flow. SCOPE * Learn to write nicely structured code that's easy to read. You'll do this by properly scoping your constants and variables ENUMERATIONS * Learn when enumerations are commonly used, how to define an enumeration, and how to work with enumerations using switch statements. PROTOCOLS * Learn what protocols are, when to use them, and how to write your own. Learn how to enable objects to communicate with each other and how to extend protocols to provide shared functionality across multiple types CLOSURES * Learn about closures, how to define them, how to use them as function arguments, and how to use some of the common functions that take closures as arguments. EXTENSIONS * Learn how to define an extension, as well as how and why to use extensions. ADDITIONAL COURSE DETAILS: Nexus Humans Introduction to Swift training program is a workshop that presents an invigorating mix of sessions, lessons, and masterclasses meticulously crafted to propel your learning expedition forward. This immersive bootcamp-style experience boasts interactive lectures, hands-on labs, and collaborative hackathons, all strategically designed to fortify fundamental concepts. Guided by seasoned coaches, each session offers priceless insights and practical skills crucial for honing your expertise. Whether you're stepping into the realm of professional skills or a seasoned professional, this comprehensive course ensures you're equipped with the knowledge and prowess necessary for success. While we feel this is the best course for the Introduction to Swift course and one of our Top 10 we encourage you to read the course outline to make sure it is the right content for you. Additionally, private sessions, closed classes or dedicated events are available both live online and at our training centres in Dublin and London, as well as at your offices anywhere in the UK, Ireland or across EMEA.

Introduction to Swift
Delivered on-request, onlineDelivered Online
Price on Enquiry

BA07 - Implementing an Agile Project

By Nexus Human

Duration 2 Days 12 CPD hours This course is intended for Executives, Project Managers, Business Analysts, Business and IT stakeholders working with analysts, Quality and process engineers, technicians, managers; supervisors, team leaders, and process operators; anyone who wants to improve their Business Analysis skills. Overview After completing this course, students will know how to: Plan, manage and close requirements for software development project in reduced time using Agile Scrum practices Minimize project uncertainty and risk by applying Agile principles through the Scrum method Ensure your project delivers required functionality and adds value to the business Create an environment of self-management for your software development team that will be able to continuously align the delivered software with desired business needs, easily adapting to changing requirements throughout the process. Learn how to apply Agile Scrum by measuring and evaluating status based on the undeniable truth of working, testing software, creating a more accurate visibility into the actual progress of projects. Many of today?s Project Management and Business Analyst Professionals are finding themselves leading, managing and analyzing on Agile development teams - only to find that many of the tools and techniques applied when using a traditional project management approach no longer work as effectively or at all. In order to do more than survive in this iterative development environment, today?s Project Manager and Business Analyst must employ additional project management and business analysis tools and techniques to effectively lead their teams and deliver their projects. INTRODUCTION - FUNDAMENTALS OF AGILE * Why Agile? * Exercise 1a: Waterfall-Lean-Agile Simulation * History & Mindset: Understand how the agile approach arose. * The Agile Lifecycle * Introducing Agile to the organization * Roles and Responsibilities on an Agile project team. Understand the purpose, the concepts, the theory, and some applications around the importance of people as individuals providing value through working in teams. * Establishing core hours - How will the team work during a day? * How to build end-to-end systems in early iterations * Exercise 1b: How to build end-to-end systems in early iterations * Planning and Managing Business Analysis Communication and Performance Agile and CMMI * Exercise 1c: Case Study Project ASSEMBLING THE TEAM ? SCRUM ROLES * Value-Driven Development: Understand why agile development focuses so heavily on working products, its more general casting as 'value-driven' development, with incremental, iterative and risk-driven approaches. Themes, theory and applications. * Exercise 2a: Identify the ?Product Owner? * Identify Project Success Criteria * Exercise 2b: Review the Scrum Cheat Sheet * Establish your Agile team using RACI * Exercise 2c: Build the Scrum Team DEFINE THE PRODUCT AND PROJECT VISION * Envision the Product and Project outcomes * Exercise 3a: Review Agile Checklist * Project Chartering (Project Planning) * Assemble the Agile project team ? what are their responsibilities? * Compile the Product Backlog (Coarse-Grain Requirements) * Discuss how to Plan Sprints and Releases * Exercise 3b: Product Vision ? Goals and Strategies * Establish the Project ?time-box? * Exercise 3c: Create a Release Plan * Embrace the High-Level (Coarse-Grain) Plan * Managing different types of Personas on an Agile Project * Identifying and managing ?Information Radiators? * Planning in Agile Projects ? Common practices that work * Determine how the team will tracking and monitoring activities * Exercise 3c: Establish the Project Time-box TOOLS AND TECHNIQUES ? BUILDING THE SCRUM TASK BOARD * Communications * Exercise 4a: Discussion ? Tools and Techniques for Scrum * Planning, Monitoring and Adapting * Scrum Task Board * Exercise 4c: Create a Scrum Task board ? Identify work streams * Agile Estimating * Agile Analysis and Design * Burndown Chart * Team Velocity * Soft Skills Negotiation ESTIMATING AD PRIORITIZING EFFORT * Planning Releases. Understand the value, the concepts, the theory and some applications for learning and adapting at all levels and on all topics (the product, the process, the team, and the organization). * Exercise 5a: Brainstorm Business Functionality * Establishing decision and acceptance criteria for user stories * Planning Poker * Exercise 5b: Estimate Effort (Coarse-Grain) * Prioritize themes and releases * Prioritize user stories * Exercise 5c: Confirm the Estimated Effort (Fine Grain) * Estimating team velocity * Preparing for change ? Is the organization ready? * Exercise 5d: Hold a daily Scrum and update the Scrum Task Board * Exercise 5e: Conduct a Scrum or Scrums PLAN THE ITERATION (SPRINT) * Sprint Zero activities * Elements of a successful Sprint Planning meeting * Create a Sprint Backlog * How to create a task board * Exercise 6a: Using the case study ? Review Iteration Planning Checklist * Create a Sprint plan ? Establishing Sprint success metrics * Exercise 6b: Discussion Sprint ?Zero? Activities * Define the vision and Iteration Requirements * Estimating the level of effort (LOE) with the team * Creating user Stories for the Product Backlog -Guidelines to consider * The art of slicing user stories * Exercise 6c: Review the Sprint Plan * Managing the Solution Scope and Requirements using 2-4 week Sprints * Exercise 6d: Adapting a change-driven Project plan that works * Adapting a change-driven (Agile) Project plan that works ? what are the key differences from traditional (waterfall) project plans? * Finalize the Iteration Plan and how the team will operate RUNNING THE SPRINT - FROM PLANNING TO REVIEW AND RETROSPECTIVE * Managing your Scrums and setting expectations with your team * Exercise 7a: Using the case study ? Review the Review Planning checklist * Using Burndown charts to track progress * Exercise 7b: Using the case study ? Review the Review Retrospective checklist * Manage changes during the Sprint ? What questions to ask * Prepare for the Sprint Review * Exercise 7c: Review of roles - Quiz * Obtain Customer Acceptance of the Product Increment * Hold a Sprint Retrospective - What is working and what needs to be improved upon during the Sprints * Update the product backlog - Rework the High-Level (Coarse-Grain) Plan * Plan and Execute the next Sprint * Create an environment for continuous improvement ? Product, Process and People ADDITIONAL INFORMATION * Useful books and links on Agile

BA07 - Implementing an Agile Project
Delivered on-request, onlineDelivered Online
Price on Enquiry

C Plus Plus and Programming Basics for Non-Programmers (TTCP2000)

By Nexus Human

Duration 5 Days 30 CPD hours This course is intended for This course is intended for anyone who is new to software development and wants, or needs, to gain an understanding of the fundamentals of coding and basics of C++ and object-oriented programming concepts. This course is for Non-Developers, or anyone who wants to have a basic understanding of and learn how to code C++ applications and syntax Overview Companies are constantly challenged to keep their applications, development projects, products, services (and programmers!) up to speed with the latest industry tools, skills, technologies and practices to stay ahead in the ever-shifting markets that make up today's fiercely competitive business landscape. The need for application, web and mobile developers and coders is seemingly endless as technologies regularly change and grow to meet the modern needs of demanding industries and clients. C++ and Programming Basics for Non-Programmers is a five-day, basic-level training course geared for IT candidates who have little or no prior experience in computer programming. Throughout this gentle introduction to programming and C++, students will learn to create applications and libraries using C++ using best practices and sound OO development techniques for writing object-oriented programs in C++. Special emphasis is placed on object-oriented concepts and best practices throughout the training. FUNDAMENTALS OF THE PROGRAM DEVELOPMENT CYCLE * Computer Architecture * The Notion of Algorithms * Source Code vs. Machine Code * Compile-Time vs. Run-Time * Software Program Architecture * Standalone * Client/Server * Distributed * Web-Enabled * IDE (Interactive Development Environment) Concepts * Looping Constructs * Counter-Controlled Repetition * Sentinel-Controlled Repetition * Nested Control Constructs * break and continue Statements * Structured Programming Best Practices * WRITING METHODS (FUNCTIONS) * Static vs. Dynamic Allocation * Declaring Methods * Declaring Methods with Multiple Parameters * Method-Call Stack * Scope of Declarations * Argument Promotion and Casting * Designing Methods for Reusability * Method Overloading ARRAYS * Purpose of Arrays * Declaring and Instantiating Arrays * Passing Arrays to Methods * Multidimensional Arrays * Variable-Length Argument Lists * Using Command-Line Arguments * Using Environment Variables DEEPER INTO CLASSES AND OBJECTS * Controlling Access to Class Members * Referencing the Current Object Using this * Overloading Constructors * Default and No-Argument Constructors * Composition of Classes * Garbage Collection and Destructors * The finalize Method * Static Class Members DEFINING CLASSES USING INHERITANCE APPLICATION DEVELOPMENT FUNDAMENTALS * Structure of a C++ Program * Memory Concepts * Fundamental Data Type Declarations * Fundamental I/O Concepts * Fundamental Operators * Arithmetic Operators * Logical Operators * Precedence and Associativity * Building and Deploying a C++ Program * Superclasses and Subclasses * Advantages of Using Inheritance * protected Class Members * Constructors in Subclasses * INCREASING CONVENIENCE BY USING POLYMORPHISM * Purpose of Polymorphic Behavior * The Concept of a Signature * Abstract Classes and Methods * final Methods and Classes * Purpose of Interfaces * Using and Creating Interfaces * Common Interfaces of the C++ API FILES AND STREAMS * Concept of a Stream * Class File * Sequential Access * Object Serialization to/from Sequential Access Files FUNDAMENTAL SEARCHING AND SORTING * Introduction to Searching Algorithms * Linear Search * Binary Search * Introduction to Sorting Algorithms * Selection Sort * Insertion Sort * Merge Sort FUNDAMENTAL DATA STRUCTURES * Dynamic Memory Allocation * Linked Lists * Stacks * Queues * Trees EXCEPTION HANDLING * Types of Exceptions * Exception Handling Overview INTRODUCTION TO CLASSES AND OBJECTS * Classes, Objects and Methods * Object Instances * Declaring and Instantiating a C++ Object * Declaring Methods * set and get Methods * Initiating Objects with Constructors * Primitive Types vs. Reference Types FLOW CONTROL * Conditional Constructs * Exception Class Hierarchy * Extending Exception Classes * When to Throw or Assert Exceptions FORMATTED OUTPUT * printf Syntax * Conversion Characters * Specifying Field Width and Precision * Using Flags to Alter Appearance * Printing Literals and Escape Sequences * Formatting Output with Class Formatter STRINGS, CHARACTERS AND REGULAR EXPRESSIONS * Fundamentals of Characters and Strings * String Class * String Operations * StringBuilder Class * Character Class * StringTokenizer Class * Regular Expressions * Regular Expression Syntax * Pattern Class * Matcher Class FUNDAMENTAL GUI PROGRAMMING CONCEPTS * Overview of Swing Components * Displaying Text and Graphics in a Window * Event Handling with Nested Classes * GUI Event Types and Listener Interfaces * Mouse Event Handling * Layout Managers ADDITIONAL COURSE DETAILS: Nexus Humans C Plus Plus and Programming Basics for Non-Programmers (TTCP2000) training program is a workshop that presents an invigorating mix of sessions, lessons, and masterclasses meticulously crafted to propel your learning expedition forward. This immersive bootcamp-style experience boasts interactive lectures, hands-on labs, and collaborative hackathons, all strategically designed to fortify fundamental concepts. Guided by seasoned coaches, each session offers priceless insights and practical skills crucial for honing your expertise. Whether you're stepping into the realm of professional skills or a seasoned professional, this comprehensive course ensures you're equipped with the knowledge and prowess necessary for success. While we feel this is the best course for the C Plus Plus and Programming Basics for Non-Programmers (TTCP2000) course and one of our Top 10 we encourage you to read the course outline to make sure it is the right content for you. Additionally, private sessions, closed classes or dedicated events are available both live online and at our training centres in Dublin and London, as well as at your offices anywhere in the UK, Ireland or across EMEA.

C Plus Plus and Programming Basics for Non-Programmers (TTCP2000)
Delivered on-request, onlineDelivered Online
Price on Enquiry

Fast Track to Core Java Programming for Object Oriented Developers (TT2104-J11)

By Nexus Human

Duration 4 Days 24 CPD hours This course is intended for This is an introductory-level Java programming course, designed for experienced developers who wish to get up and running with Java, or who need to reinforce sound Java coding practices, immediately. Overview Working in a hands-on learning environment, guided by our expert team, attendees will learn to: Understand not only the fundamentals of the Java language, but also its importance, uses, strengths and weaknesses Understand the basics of the Java language and how it relates to OO programming and the Object Model Learn to use Java exception handling features Work with the Modular system (Project Jigsaw) Understand and use classes, inheritance and polymorphism Understand and use collections, generics, autoboxing, and enumerations Process large amount of data using Lambda expressions and the Stream API Abstract, static and private methods in interfaces Take advantage of the Java tooling that is available with the programming environment being used in the class Specific Java 11 features covered: Using the Local Variable Type in Lambda expressions; Updates made to the String AP Time Permitting: Quick look ahead - Java 12, Java 13, Java 14 and Beyond If you're an experienced OO developer (coming from a C# or C++ background, etc.) who needs to transition to programming in Java, this fast-paced, hands-on course will get you there quickly. Fast Track to Java Programming for OO Experienced Developers is a four-day, lab-intensive class where you'll quickly be immersed in working with the latest Java 11 programming techniques, using best practices for writing solid, robust (and well-written!) modern object-oriented applications. In addition to learning excellent, current coding skills in Java, you'll explore the new improved features for better performance and new capabilities for addressing rapid application development that Java 11 brings to the table. This course includes several key aspects that were introduced in Java 9, Java 10, and Java 11 including the Java Modular System, Local Variable Type Inference, and several API updates. This course also includes a Quick Look at what?s next in Java ? Java 12, Java 13, Java 14 and beyond. THE JAVA PLATFORM * Java Platforms * Lifecycle of a Java Program * Responsibilities of JVM * Documentation and Code Reuse USING THE JDK * Setting Up Environment * Locating Class Files * Compiling Package Classes * Source and Class Files * Java Applications THE ECLIPSE PARADIGM * Workbench and Workspace * Views * Editors * Perspectives * Projects WRITING A SIMPLE CLASS * Classes in Java * Class Modifiers and Types * Class Instance Variables * Primitives vs. Object References * Creating Objects ADDING METHODS TO THE CLASS * Passing Parameters into Methods * Returning a Value from a Method * Overloaded Methods * Constructors * Optimizing Constructor Usage LANGUAGE STATEMENTS * Operators * Comparison and Logical Operators * Looping * Continue and Break Statements * The switch Statement * The for-each() Loop USING STRINGS * Create an instance of the String class * Test if two strings are equal * Get the length of a string Parse a string for its token components * Perform a case-insensitive equality test * Build up a string using StringBuffer * Contrast String, StringBuffer, and StringBuilder SPECIALIZING IN A SUBCLASS * Extending a Class * Casting * The Object Class * Default Constructor * Implicit Constructor Chaining FIELDS AND VARIABLES * Instance vs. Local Variables: * Usage Differences * Data Types * Default Values * Block Scoping Rules * Final and Static Fields * Static Methods USING ARRAYS * Arrays * Accessing the Array * Multidimensional Arrays * Copying Arrays * Variable Arguments LOCAL-VARIABLE TYPE INFERENCE * Type inference * Infering Types of Local Variables * The var Reserved Type name * Benefits of Using var * Backward Compatibility JAVA PACKAGES AND VISIBILITY * Class Location of Packages * The Package Keyword * Importing Classes * Executing Programs * Visibility in the Modular System * Java Naming Conventions INHERITANCE AND POLYMORPHISM * Polymorphism: The Subclasses * Upcasting vs. Downcasting * Calling Superclass Methods from Subclass * The final Keyword INTERFACES AND ABSTRACT CLASSES * Separating Capability from Implementation * Abstract Classes * Implementing an Interface * Abstract Classes vs. Interfaces INTRODUCTION TO EXCEPTION HANDLING * Exception Architecture * Throwing Exceptions * Checked vs. Unchecked Exceptions EXCEPTIONS * Handling Multiple Exceptions * Automatic Closure of Resources * Creating Your Own Exceptions UTILITY CLASSES * Wrapper Classes * Autoboxing/Unboxing * Enumeration Syntax * Using Static imports INTRODUCTION TO GENERICS * Generics and Subtyping * Bounded Wildcards * Generic Methods * Legacy Calls to Generics * When Generics Should Be Used LAMBDA EXPRESSIONS AND FUNCTIONAL INTERFACE * Lambda Expression Syntax * Functional Interfaces * Type Inference in Java 8 * Method references COLLECTIONS * Characterizing Collections * Collection Interface Hierarchy * The Set, List and Queue Interfaces * Map Interfaces USING COLLECTIONS * Collection Sorting * Comparators * Using the Right Collection * Lambda expressions in Collections STREAMS * Processing Collections of data * The Stream interface * Reduction and Parallelism * Filtering collection data * Sorting Collection data * Map collection data * Find elements in Stream * Numeric Streams * Create infinite Streams * Sources for using Streams COLLECTORS * Creating Collections from a Stream * Group elements in the Stream * Multi-level grouping of elements * Partitioning Streams INTRODUCTION TO THE MODULE SYSTEM * Introduce Project Jigsaw * Classpath and Encapsulation * The JDK internal APIs * Java 9 Platform modules * Defining application modules * Define module dependencies * Implicit dependencies * Implied Readability * Exporting packages JAVA DATE/TIME * The Date and Calendar classes * Introduce the new Date/Time API * LocalDate, LocalDateTime, etc. * Formatting Dates * Working with time zones * Manipulate date/time values JAVA 12 AND BEYOND * Provide an overview of changes since Java 11 * Introduce Preview Features * Records (Java 14) * Switch Expressions (Java 12, Java 13, Java 14) * Text Blocks (Java 13, Java 14) * Helpful NullPointerExceptions (Java 14) * Pattern Matching for instanceof (Java 14) ADDITIONAL COURSE DETAILS: Nexus Humans Fast Track to Core Java Programming for Object Oriented Developers (TT2104-J11) training program is a workshop that presents an invigorating mix of sessions, lessons, and masterclasses meticulously crafted to propel your learning expedition forward. This immersive bootcamp-style experience boasts interactive lectures, hands-on labs, and collaborative hackathons, all strategically designed to fortify fundamental concepts. Guided by seasoned coaches, each session offers priceless insights and practical skills crucial for honing your expertise. Whether you're stepping into the realm of professional skills or a seasoned professional, this comprehensive course ensures you're equipped with the knowledge and prowess necessary for success. While we feel this is the best course for the Fast Track to Core Java Programming for Object Oriented Developers (TT2104-J11) course and one of our Top 10 we encourage you to read the course outline to make sure it is the right content for you. Additionally, private sessions, closed classes or dedicated events are available both live online and at our training centres in Dublin and London, as well as at your offices anywhere in the UK, Ireland or across EMEA.

Fast Track to Core Java Programming for Object Oriented Developers (TT2104-J11)
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