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10 C1 courses in Liverpool

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Objective-C programming

5.0(3)

By Systems & Network Training

OBJECTIVE-C PROGRAMMING TRAINING COURSE DESCRIPTION A hands on introduction that will allow you to master Objective-C and start using it to write powerful native applications for even the newest Macs and iOS devices! Using The step-by-step approach, will let you get comfortable with Objective-C's unique capabilities and Apple's Xcode 5 development environment. Make the most of Objective-C objects and messaging. Work effectively with design patterns, collections, blocks, foundation classes, threading, Git and a whole lot more. Every session builds on what you've already learned, giving a rock-solid foundation for real-world success! WHAT WILL YOU LEARN * Use Xcode 5. * Declare classes, instance variables, properties, methods, and actions. * Use arrays, dictionaries, and sets. * Expand and extend classes with protocols, delegates, categories, and extensions. * Use Apple's powerful classes and frameworks. OBJECTIVE-C PROGRAMMING TRAINING COURSE DETAILS * Who will benefit: Developers wanting to learn Objective-C. * Prerequisites: Software development fundamentals. * Duration 5 days OBJECTIVE-C PROGRAMMING TRAINING COURSE CONTENTS * PART 1: GETTING STARTED WITH OBJECTIVE-C * The Developer Program: Objective-C, enrolling as an Apple Developer, setting up the development environment, Xcode. Your first project. * OO programming with Objective-C: OO projects, Frameworks, classes and instances, encapsulation, accessors, Inheritance. * OO features in Objective-C: Messages, methods, working with id, nesting messages, method signatures and parameters. allocating and initializing objects. Using Xcode: Xcode, source code control, git and Xcode, Using a Remote Repository. * Compiler Directives: Projects, Compiler Directives, Prefix headers, main.m, .h files. * PART 2: OBJECTIVE-C BASICS * Messaging in a Testbed App: Setting Up the Testbed Apps, Adding a Text Field and Connecting It to Your Code, Sending a Message to the Text Field, Reviewing the Message Syntax. * Declaring a Class in an Interface File: Context, Creating an Instance Variable with id, What Happens When Execution Stops, dynamic binding, Creating an Instance Variable for with the Class Name and with a Superclass Name, instance variable visibility. * Properties in an Interface File: Interface Variables vs Properties, Declared Properties, Using Attributes. Implementing Properties. @synthesize, @dynamic. * Methods in an Interface File: Methods in a Class, class and instance methods, Method declaration, returning complex data structures from Methods. * Actions in an Interface File: Actions, Actions in OS X and iOS, disconnecting actions. * Routing messages with selectors: Receiver and selector objects in messages, Objective-C Runtime, SEL and @selector (), performSelector, NSInvocation, testing whether an Instance can respond to a selector. * Building on the Foundation: The Foundation Framework, Foundation Classes, Foundation Paradigms and Policies; Mutability, class clusters, notifications. * Defining a Class in Implementation Files: Projects, dynamic typing, creating a new App, implementing a method, expanding Classses with init Methods. * Organizing Data with Collections: Collecting Objects, Property Lists, Runtime, comparing the Collection Classes, Creating a Collection, Objective-C Literal Syntax, Enumerating collections, Testing Membership in a Collection, Accessing an Object in a Collection. * Managing Memory and Runtime Objects: Managing objects in memory, managing reference counts manually and with ARC, variable qualifiers, variable autorelease. * PART 3: EXPANDING AND EXTENDING CLASSES * Protocols and Delegates: Subclassing, Protocols, Delegates, Looking Deeper Inside Protocols. * Categories and Extensions: Comparing categories and protocols, categories vs subclasses, working with categories, class extensions, informal protocols. * Associative References and Fast Enumeration: Objective-C 2.0 Time-Saving Features, Extending Classes by Adding Instance Variables (Sort of), Using Fast Enumeration. * Blocks: Revisiting Blocks, Callbacks, Blocks, Exploring Blocks in Cocoa, Cocoa Blocks and Memory. * PART 4: BEYOND THE BASICS * Handling Exceptions and Errors: Exception and Error classes: NSException, NSError, Identifying exceptions, throwing exceptions, catching exceptions. * Queues and Threading: Getting Started with Concurrency, Introducing Queues, Dispatch Sources, Using Dispatch Queues. * Working with the Debugger: Logging Information, Console Logs, NSLog, Smart Breakpoints, enhancing breakpoints with messages. * Using Xcode Debug Gauges for Analysis: Debug Gauges, Monitoing CPU and memory utilization, monitoring energy, Using Instruments. * PART 5: OPTIONAL TOPICS * C Syntax Summary: Data Types, Control Structures. * Apps, Packages, and Bundles: Project Bundles, lproj Files, Asset Catalogs, plist Files, Precompiled Header Files (.pch). * Archiving and Packaging Apps for Development and Testing: Archiving.

Objective-C programming
Delivered in-person, on-request, onlineDelivered Online & In-Person in Internationally
£4997

C++ programming foundation

5.0(3)

By Systems & Network Training

C++ TRAINING COURSE DESCRIPTION A hands on introduction to programming in the C++ language. The course concentrates on aspects that will be new to experienced C programmers and so is not suitable for those without C knowledge. WHAT WILL YOU LEARN * Write C++ programs * Debug C++ programs. * Examine existing code and determine its function. * Use classes, function overloading, operator overloading, inheritance and virtual functions within C++ programs. C++ TRAINING COURSE DETAILS * Who will benefit: Programmers needing to write C++ code. Programmers needing to maintain C++ code. * Prerequisites: C programming foundation. * Duration 5 days C++ TRAINING COURSE CONTENTS * The origins of C++ C++ as a better C, C++ and Object Oriented Programming, encapsulation, polymorphism, inheritance. C++ standards. * Getting started Simple C++ programs. * Classes Basics, constructor and destructor functions, member and friend functions. Using objects. Default, copy and conversion constructors. * A better C Arrays, pointers and references, new and delete. Improved safety with smart pointers, Resource Acquisition in Initialization (RAII). * Functions in C++ Function overloading, default arguments, inline functions, Lambda functions. * Templates Template classes and functions. * Standard Library Containers, Iterators, algorithms, function objects. * Operator overloading Basics, binary operators, the this pointer, relational operators, unary operators. Members versus friends. * Inheritance Base class access control, protected members, multiple inheritance, virtual base classes. * More I/O Manipulators, customising inserters, extractors. File I/O. * Virtual functions Pointers to derived classes, run time polymorphism. * Exception handling Throwing errors, trying code and catching errors.

C++ programming foundation
Delivered in-person, on-request, onlineDelivered Online & In-Person in Internationally
£3697

Complete C# programming

5.0(3)

By Systems & Network Training

COMPLETE C# PROGRAMMING TRAINING COURSE DESCRIPTION This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. Students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET Framework. WHAT WILL YOU LEARN * Use the syntax and features of C#. * Create and call methods, catch and handle exceptions, and describe the monitoring requirements of large-scale applications. * Implement a typical desktop application. * Create class, define and implement interfaces, and create and generic collections. * Read and write data to/from files. * Build a GUI using XAML. COMPLETE C# PROGRAMMING TRAINING COURSE DETAILS * Who will benefit: Programmers wishing to learn C#. * Prerequisites: Developers attending this course should already have gained some limited experience using C# to complete basic programming tasks. * Duration 5 days COMPLETE C# PROGRAMMING TRAINING COURSE CONTENTS * Review of C# Syntax Overview of Writing Applications using C#, Datatypes, Operators, and Expressions. C# Programming Language Constructs. Hands on Developing the Class Enrolment Application. * Methods, exceptions and monitoring apps Creating and Invoking Methods. Creating Overloaded Methods and Using Optional and Output Parameters. Handling Exceptions. Monitoring Applications. Hands on Extending the Class Enrolment Application Functionality. * Developing a graphical application Implementing Structs and Enums. Organizing Data into Collections. Handling Events. Hands on Writing the Grades Prototype Application. * Classes and Type-safe collections Creating Classes. Defining and Implementing Interfaces. Implementing Type-safe Collections. Hands on Adding Data Validation and Type-safety to the Grades Application. * Class hierarchy using Inheritance Class hierarchies. Extending .NET framework classes. Creating generic types. Hands on Refactoring common functionality into the User Class. * Reading and writing local data Reading and Writing Files. Serializing and Deserializing Data. Performing I/O Using Streams. Hands on Generating the Grades Report. * Accessing a Database Creating and using entity data models. Querying and updating data by using LINQ. Hands on Retrieving and modifying grade data. * Accessing remote data Accessing data across the web and in the cloud. Hands on Modifying grade data in the Cloud. * Designing the UI for a graphical applicatione Using XAML to design a User Interface. Binding controls to data. Styling a UI. Hands on Customizing Student Photographs and Styling the Application. * Improving performance and responsiveness Implementing Multitasking by using tasks and Lambda Expressions. Performing operations asynchronously. Synchronizing concurrent data access. Hands on Improving the responsiveness and performance of the application. * Integrating with unmanaged code Creating and using dynamic objects. Managing the Lifetime of objects and controlling unmanaged resources. Hands on Upgrading the grades report. * Creating reusable types and assemblies Examining Object Metadata. Creating and Using Custom Attributes. Generating Managed Code. Versioning, Signing and Deploying Assemblies. Hands on Specifying the Data to Include in the Grades Report. * Encrypting and Decrypting Data Implementing Symmetric Encryption. Implementing Asymmetric Encryption. Hands on Encrypting and Decrypting Grades Reports.

Complete C# programming
Delivered in-person, on-request, onlineDelivered Online & In-Person in Internationally
£3697

Advanced C++ programming

5.0(3)

By Systems & Network Training

ADVANCED C++ TRAINING COURSE DESCRIPTION The course will give a broad overview of the C++ Programming language, focusing on modern C++, up to C++17. This course will cover the use of the Standard Library, including containers, iterator, function objects and algorithms. From the perspective of application development, a number of design patterns will be considered. WHAT WILL YOU LEARN * Write C++ programs using the more esoteric language features. * Utilise OO techniques to design C++ programs. * Use the standard C++ library. * Exploit advanced C++ techniques ADVANCED C++ TRAINING COURSE DETAILS * Who will benefit: Programmers needing to write C++ code. Programmers needing to maintain C++ code. * Prerequisites: C++ programming foundation. * Duration 5 days ADVANCED C++ TRAINING COURSE CONTENTS * Study of a string class Create a string class as a means to investigate many issues, involving the use of operator overloading and including overloading new and delete. Creation of the class will also require consideration of 'const correctness'. * Exception handling Consider the issues involved in exception handling including the concept of exception safety. * Templates Review definition of template functions, including template parameter type deduction. Introduction to template metaprogramming. Newer features including template template parameters and variadic templates. Creation of template classes. * Design patterns Introduction to Design Patterns and consideration of a number of patterns, such as, factory method, builder, singleton and adapter. * The standard C++ library (STL) Standard Library features, such as, Containers, Iterator, Function Objects and Algorithms. Introduction to Lambda expressions. * C++ and performance The writing of code throughout the course will be oriented towards performant code, including use of R Value references and 'move' semantics. * Pointers The use of pointers will be considered throughout the course. Smart pointers will be considered to improve program safety and help avoid the use of 'raw' pointers. * Threading This section will consider the creation of threads and synchronisation issues. A number of synchronisation primitives will be considered. Async and the use of Atomic will also be considered. * New ANSI C++ features Summarising some of the newer features to be considered are: Auto, Lambdas expression, smart pointers, variadic templates and folds, R Value references and tuple together with structured binding.

Advanced C++ programming
Delivered in-person, on-request, onlineDelivered Online & In-Person in Internationally
£3697

Complete C programming

5.0(3)

By Systems & Network Training

COMPLETE C PROGRAMMING TRAINING COURSE DESCRIPTION A hands-on introduction to programming in the ANSI C programming language. The course initially moves at a fast pace in order to spend as much time as possible on the subject of pointers - the area which cause the most bugs in C programs. WHAT WILL YOU LEARN * Write ANSI C programs * Use the C libraries * Debug C programs * Examine existing code and determine its function. COMPLETE C PROGRAMMING TRAINING COURSE DETAILS * Who will benefit: Programmers wishing to learn C. Programmers wishing to learn C++ or Java. * Prerequisites: None, although experience in another high level language would be useful. * Duration 5 days COMPLETE C PROGRAMMING TRAINING COURSE CONTENTS * Getting started The compilation process, comments, main(), statement blocks, printf(). * C data types and operators char, int, float and double, qualifiers, arithmetic and assignment operators, precedence, Associativity. * Basic I/O C libraries, stdin and stdout, getchar(), putchar(), printf() formatting. * Flow control if else, dangling elses, else if, while and for loops. switch statements, the null statement, break, continue and gotos. * Functions Function calls, arguments and return types, function declarations (prototypes), function definitions, scope of variables. * The preprocessor Preprocessor actions, macros, #include. Libraries and their relationship with header files. Conditional compilation. * More data types and operators Logical, bitwise and other operators, type conversion, casting, typedefs and access modifiers. * Arrays Declaring and handling arrays, common gotchas, multidimensional arrays. * Pointers What are pointers? Why they are so important, declaring and using pointers,The three uses of the *,pointer example - scanf, pointers as arguments. * More pointers Golden rules of pointers and arrays, pointers to arrays, pointer arithmetic, arrays of pointers, multiple indirection. * Character/string manipulation Arrays of characters, string definition, working with strings, String library. * Program arguments argc and argv, example uses,char *argv[] versus char ** argv. * Program structure and storage classes Globals (externals), multi source programs, the look of a C program. * Structures Declaration, the . and - operators, unions and bitfields. * Library functions File handling, fopen and fclose, reading from and writing to files, fseek().calloc() and malloc()

Complete C programming
Delivered in-person, on-request, onlineDelivered Online & In-Person in Internationally
£3697

C&G 2391-52 Inspection & Testing

5.0(9)

By Optima Electrical Training

The course is designed to help improve your understanding of the legal requirements, the theoretical and practical principles for both the initial verification and certification of an electrical installation, further your knowledge and practical skills in the testing and inspection of a range of existing electrical installations, and help improve your understanding of the legal requirements, the theoretical and practical principles for the periodic inspect and testing and certification of an electrical installation.

C&G 2391-52 Inspection & Testing
Delivered in-person, on-requestDelivered In-Person in London & 2 more
£1395

C&G 2396 Electrical Design Course

5.0(9)

By Optima Electrical Training

This Level 4 City and Guilds 2396-01 Design and Verification of Electrical Installations course has been designed to help develop the skills and up date the knowledge of the requirements to enable you to professionally design, erect and then verify an electrical installation. This course is aimed at those who will have responsibility for designing, supervising, installing and testing electrical installations. Further information can be found here: C&G 2396 Electrical Design Course — Optima Electrical Training (optima-ect.com)

C&G 2396 Electrical Design Course
Delivered in-person, on-requestDelivered In-Person in London & 2 more
£1195

C&G 2921-31 EV Charge Point Installer

5.0(9)

By Optima Electrical Training

This Level 4 City and Guilds 2396-01 Design and Verification of Electrical Installations course has been designed to help develop the skills and up date the knowledge of the requirements to enable you to professionally design, erect and then verify an electrical installation. This course is aimed at those who will have responsibility for designing, supervising, installing and testing electrical installations. Further information can be found here: C&G 2396 Electrical Design Course — Optima Electrical Training (optima-ect.com)

C&G 2921-31 EV Charge Point Installer
Delivered in-person, on-requestDelivered In-Person in London & 2 more
£435

NVQ DIPLOMA IN PLASTERING (CONSTRUCTION)

By Oscar Onsite

REFERENCE CODE 601/4322/8 COURSE LEVEL NVQ Level 3 THIS COURSE IS AVAILABLE IN COURSE OVERVIEW Who is this qualification for? This qualification is aimed at those who are involved in Plastering activities in the workplace. It is not expected that candidates working in this industry all do the same activities so the qualification has been developed to allow opportunities for those carrying out work in either solid or fibrous Plastering. Those taking the qualification must also prove knowledge and competence in working at heights, calculating quantities and wastage and the use of powered and hand tools and equipment. All work completed must be done in accordance with Building Regulations and Industry recognised safe working practices, including the disposal of waste. The qualification is structured to ensure that there is a high degree of flexibility within the units available and will allow employees from companies of all sizes and specialisms equal opportunity to complete. See the qualification Rules of Combination for more details on the specific skills required. In addition to this qualification there is a Level 2 qualification in Plastering and a number of other Construction and Construction related qualifications available through Oscar Onsite Academy. What is required from candidates? GQA qualifications are made up of a number of units that have a credit value or credits. This qualification consists of 4 mandatory units and 2 pathways, Solid and Fibrous. The qualification mandatory units have a total credit value of 31 credits-in addition the Solid plastering pathway requires achievement of 54 credits from the pathway mandatory units and a minimum of 14 credits required from the pathway optional group, giving a total of 99 credits. The fibrous plastering pathway requires achievement of all of the qualification mandatory units (31 credits) 45 credits from the pathway mandatory units and a minimum of 16 credits required from the pathway optional group a total of 92 credits for this pathway. The units are made up of the things those working in these job roles need to know to be able to do to carry out the work safely and correctly. These are called Learning Outcomes, and all must be met to achieve the unit. Mandatory units Level Credit Confirming Work Activities and Resources for an Occupational Work Area in the Workplace Developing and Maintaining Good Occupational Working Relationships in the Workplace Confirming the Occupational Method of Work in the Workplace Conforming to General Health, Safety and Welfare in the Workplace Additional units A/600/7882 Producing Granolithic Paving Work in the Workplace Producing Specialised Plasterer’s Surfaces in the Workplace 3 29 Pathway C – Solid – Pathway C1 – Solid Mandatory Units (54 credits) Producing Complex Internal Solid Plastering Finishes in the Workplace 3 27 Producing Complex External Rendering Finishes in the Workplace 3 27 Pathway C2 – Solid Optional Units – candidates must achieve a minimum of 14 credits Installing Direct Bond Dry Linings in the Workplace Installing Mechanically Fixed Plasterboard in the Workplace Running In-situ Mouldings in the Workplace Pathway D – Fibrous – Pathway D1 – Fibrous Mandatory Units (45 credits) Producing Complex Plasterwork Moulds in the Workplace Summary of the: GQA LEVEL 3 NVQ DIPLOMA IN PLASTERING (CONSTRUCTION) Installing Complex Fibrous Plaster Components in the Workplace 3 18 Pathway D2 – Fibrous Optional Units – candidates must achieve a minimum of 16 credits Running In-situ Mouldings in the Workplace 3 25 Repairing Complex Fibrous Plaster Components in the Workplace 3 16 Assessment Guidance Evidence should show that you can complete all of the learning outcomes for each unit being taken. Types of evidence: Evidence of performance and knowledge is required. Evidence of performance should be demonstrated by activities and outcomes, and should be generated in the workplace only, unless indicated under potential sources of evidence (see below). Evidence of knowledge can be demonstrated though performance or by responding to questions. Quantity of evidence: Evidence should show that you can meet the requirements of the units in a way that demonstrates that the standards can be achieved consistently over an appropriate period of time. Potential sources of evidence: Suggested sources of evidence are shown above, these can be supplemented by physical or documentary evidence, e.g. * Accident book/reporting system * Notes and memos * Safety record * Telephone/e-mail records * Training record * Customer and colleague feedback * Audio evidence * Records of equipment and materials * Witness testimonies * Work records * Photographic/ video evidence Please Note that photocopied or downloaded documents such as manufacturers or industry guidance, H&S policies, Risk Assessments etc, are not normally acceptable evidence for qualifications unless accompanied by a record of a professional discussion or Assessor statement confirming candidate knowledge of the subject. If you are in any doubt about the validity of evidence, please contact Oscar Onsite Academy

NVQ DIPLOMA IN PLASTERING (CONSTRUCTION)
Delivered in-person, on-requestDelivered In-Person in Manchester
Price on Enquiry

NPORS MEWP Supervisor Awareness (N035)

By Dynamic Training and Assessments Ltd

NPORS MEWP Supervisor Awareness (N035)

NPORS MEWP Supervisor Awareness (N035)
Delivered in-person, on-requestDelivered In-Person in Nottinghamshire
Price on Enquiry

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