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Building Medieval Worlds - Unreal Engine 5 Modular Kitbash

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash

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Highlights

  • On-Demand course

  • 21 hours 59 minutes

  • All levels

Description

Unlock the power of modular kitbashing and bring your medieval fantasy world to life with UE5. Learn unique techniques for stylized structures, functional water systems, open-world landscapes, custom prop collections, large-scale structures, and more. Build a stunning environment that blurs the line between reality and imagination using 250 modular assets.

This course offers something for both aspiring game developers and enthusiasts looking to learn Unreal Engine 5. With over 250 modular assets, you can bring to life a medieval fantasy world complete with bustling towns, majestic castles, and intricate canal systems. You will learn unique techniques to create stylized structures, functional water systems with submergible boat assets, and animated native-enabled foliage to enhance the natural side of your world. The course covers a vast array of topics that guide you through every aspect of game development. You will learn to build entire towns and blacksmith shops with ease using the massive modular pack and create custom prop collections using blueprints to make your world come to life. In addition, you will learn to create a fully functional open-world system material with distance-based blending, noise masking, and automatic material transitions. The course also covers creating large-scale cities on the go with Modeling mode, deforming modular assets such as merging bridge pieces and bending bridges using a curved deformed. By the end of the course, you will be able to immerse yourself and your players in a fully functional medieval world of your own creation, whether it's a small village or an entire city. The possibilities are endless with the skills you will gain from this comprehensive course.

What You Will Learn

Build a medieval castle or city using modular assets
Create complex environments with terrain and foliage
Implement advanced lighting techniques for day and night scenes
Learn how to use blueprints to create interactive elements
Understand the basics of game mechanics and design
Explore world-building principles and techniques

Audience

This course is perfect for 3D modelers, game designers, RPG fans, and anyone enthusiastic about Unreal Engine 5. Whether you are a beginner or an experienced designer, this course will teach you how to use a medieval castle kitbash comprising 241 individual pieces to build an entire castle or city. If you are excited about exploring the new and exciting changes in Unreal Engine 5, this course is a must for you. To benefit from the course, all you need is a computer with a downloaded version of Unreal Engine 5, and a thirst for learning 3D modeling, animation, and game engine integration.

Approach

The course adopts a practical, hands-on approach to learning, with a focus on creating a medieval fantasy world using Unreal Engine 5. You will be guided through each step of the process, learning how to use modular assets, modeling modifiers, and blueprints to build structures and populate your own fantasy world with foliage and water systems.

Key Features

Build functional water systems with directional flow and submerged boats * Populate worlds with animated foliage using native-enabled features * Develop custom prop collections with blueprints for unique environments

Github Repo

https://github.com/PacktPublishing/Building-Medieval-Worlds---Unreal-Engine-5-Modular-Kitbash

About the Author

3D Tudor By Neil Bettison

3D Tudor Limited By Neil Ian Bettison: Neil Bettison is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began freelancing. In 2019, Neil Bettison founded 3D Tudor, a YouTube channel, to help other game developers because of his passion for 3D modeling. Neil is an excellent tutor known for his concise instructions and expertise in Blender, Unreal Engine 5, and Unity. His to-the-point guidance and years of experience make him a valuable resource for learning particle effects, complex asset animation, and game development.

Course Outline

1. Introduction

Welcome to the course! In this section, we will provide an overview of what you can expect to learn.

1. Course Objectives

In this video, we will discuss the specific learning objectives for this course, so you have a clear understanding of what you will gain from completing it.


2. Introduction to Unreal Engine 5 and Resource Pack

In this section, we will dive into the basics of Unreal Engine 5 and introduce you to the user interface of the software. You will learn how to create a new project from scratch and familiarize yourselves with the different windows and panels in the software. We will also explore the Viewport and learn how to navigate through it using different camera modes and settings. In addition, we will understand the benefits of using modular kits to build our environment and learn how to use the resource pack to create our castle environment. Finally, we will explore how to set up a large-scale scene, including landscape, sky, and lighting, and how to optimize the scene for better performance.

1. Creating New Project and UI Basics

In this video, you will be introduced to Unreal Engine 5 and learn how to create a new project from scratch. You will also familiarize yourself with the user interface of the software and understand how to navigate through the different windows and panels.

2. Viewport Basics

This video will take us through the very basics; you will learn how to use the Viewport in Unreal Engine 5 to get a better perspective on your environment. You will learn how to navigate through the viewport using different camera modes, change the view mode, and adjust the camera settings.

3. Resource Pack and Introduction to Modular Kit

In this video, you will learn about modular kit and resource packs that are available in Unreal Engine 5. You will understand the benefits of using modular kits to build your environment, and how to use the resource pack to create your castle environment.

4. Setting Up Large-Scale Scene

In this video, you will learn how to create a large-scale scene in Unreal Engine 5. You will understand how to set up the landscape, the sky, and the lighting, and learn how to optimize the scene for better performance.


3. Working on Castle Entrance

In this section, we will dive deeper into building the castle environment by focusing on the entrance of the tower. We will start by learning the basics of Landscape mode in Unreal Engine 5 and create a terrain for our environment. Then we will move on to creating the entrance for the tower using modular kit assets and aligning them to the grid. Finally, you will learn how to manipulate the mesh of the stone walls to create curvature and give our castle environment a more natural look.

1. Landscape Mode Basics

In this video, you will learn the basics of the Landscape mode in Unreal Engine 5. You will learn how to create a terrain and manipulate it, add foliage and textures, and understand how to use the different painting tools.

2. Creating Entrance for the Tower

In this video, you will see your scene and modular pieces come to life. You will start building the castle environment by creating an entrance for the tower. You will learn how to use modular kit assets to build the entrance and understand how to align and snap them to the grid.

3. Creating Curvature Out of Stone Walls

In this video, you will learn how to create curvature out of the stone walls in the castle environment. You will understand how to use the mesh editing tools to manipulate the mesh and give it a more natural look.


4. Creating Elevation Out of Castle Structure

In this section, we will be focusing on creating elevation out of the castle structure. We will start with building an archway within the inner castle walls using modular kit assets and aligning them to the grid. Next, we will move on to building a staircase and fixing collisions in the castle environment. We will use the collision tool to add collision to the staircase and optimize it for better performance. Finally, you will learn how to work with the vertical slopes of the castle walls in the environment using mesh editing tools to give it a more natural look.

1. Building Archway within Inner Castle Walls

This video will start you working on elevation. You will learn how to build an archway within the inner castle walls. You will understand how to use modular kit assets to build the archway and how to align and snap them to the grid.

2. Building Staircase and Fixing Collisions

In this video, you will learn how to build a staircase and fix collisions in the castle environment. You will understand how to use the collision tool to add collision to the staircase and how to optimize it for better performance.

3. Working with Vertical Slopes of Castle Walls

In this video, you will learn how to work with the vertical slopes of the castle walls in the environment. You will understand how to use the mesh editing tools to manipulate the mesh and give it a more natural look.


5. Building a House from the Ground Up

In this section, we will dive into building a house from the ground up using modular kit bashing. You will learn how to build the base of the house in the castle environment and add a roof to the 3D hut. You will also learn how to break up the surface of the digital house to give it a more natural look. Additionally, you will learn how to create variations of modular meshes to build a unique set of modular meshes for your castle environment.

1. Building House Base

Starting from this video, you will be introduced to modular kit bashing, you will learn how to build the base of the house in the castle environment. You will understand how to use the modular kit assets to build the base and how to align and snap them to the grid.

2. Adding Roof to Our 3D Hut

In this video, you will learn how to add a roof to the 3D hut in the castle environment. You will understand how to use the mesh editing tools to manipulate the mesh and give it a more natural look.

3. Breaking Up the Surface of a Digital House

In this video, you will learn how to break up the surface of the digital house in the castle environment. You will understand how to use the mesh editing tools to manipulate the mesh and give it a more natural look.

4. Creating Variation Out of Modular Mesh

In this video, you will learn how to create variations of modular meshes for your castle environment. You will explore how to use different tools and techniques to create a unique set of modular meshes to build out your castle.


6. Structural Decoration of a Virtual House

In this section, we will focus on the structural decoration of a virtual house. Starting from adding small details to the house, you will learn how to use different materials and textures to create a realistic look for your castle. You will explore different meshes and components to add to your castle's small details. Moving forward, you will learn how to customize your 3D house using different props, creating different looks and styles for your castle. You will also learn how to add these props to your house in a way that looks natural and cohesive. Lastly, we will cover how to model complexity to your 3D hut using kitbash assets, exploring different kitbash asset options, and learning how to use them to create complex and interesting 3D huts. Additionally, you will learn how to use different tools and techniques to integrate these kitbash assets seamlessly into your castle environment.

1. Adding Smaller Details to the House

In this video, you will learn how to add small details to the house. You will learn how to use different materials and textures to create a realistic look for your castle. Additionally, you will also explore how to create different meshes and components to add to your castle's small details.

2. Customizing 3D House Using Props

In this video, you will learn how to customize your 3D house using different props. You will learn how to use props to create different looks and styles for your castle. You will also learn how to use different techniques and tools to add these props to your house in a way that looks natural and cohesive.

3. Modelling Complexity to Our 3D Hut Using Kitbash Assets

In this video, you will learn how to model complexity to your 3D hut using kitbash assets. You will explore different kitbash asset options and learn how to use them to create complex and interesting 3D huts. Additionally, you will learn how to use different tools and techniques to integrate these kitbash assets seamlessly into your castle environment.


7. Working on a 3D Hut from Top Down

In this section, we will be focusing on creating a 3D hut from the top down. We will cover different techniques for creating realistic roofs, adding details and texture to your hut, and creating a door and overhang that looks natural and cohesive with your castle environment. Additionally, we will explore different techniques for adding small details that add character and interest to your modular house, and how to compose patterns from these houses to create a unique and interesting look for your castle environment. Throughout this section, you will learn how to use different tools and components to create a complete and realistic modular house.

1. Working on a Small 3D Hut from Roof Downwards

In this video, you will learn how to work on a small 3D hut from the roof downwards. You will explore different techniques for creating realistic roofs and learn how to add detail and texture to your hut. Additionally, you will learn how to work with different tools and components to create a complete and realistic 3D hut.

2. Adding Door and Overhang to 3D Small Hut

In this video, you will learn how to add a door and overhang to your 3D small hut. You will explore different techniques for creating a door and overhang that look natural and cohesive with the rest of your castle environment. Additionally, you will learn how to use different tools and components to create a complete and realistic 3D small hut.

3. Adding Detail to Small Modular Houses

In this video, you will learn how to add detail to small modular houses. You will explore different techniques for creating small details that add character and interest to your castle environment. Additionally, you will learn how to use different tools and components to create a complete and realistic modular house.

4. Composition Patterns from Modular Houses

In this video, you will learn how to compose patterns from modular houses. You will explore different techniques for creating patterns and learn how to apply these patterns to your modular houses to create a unique and interesting look for your castle environment. Additionally, you will learn how to use different tools and components to create a complete and realistic modular house.


8. Free-Form 3D Building Creation

In this section, we will explore different techniques to create grand buildings, clock towers, and water mills using the free-form modular building technique. You will learn how to use various tools and components to create complete and realistic structures, including custom attachments such as gears and cogs.

1. Creating Grand Building Using Free-Flow Modular Building Technique

This video will focus on creating custom designs. You will learn how to create a grand building using a free-flow modular building technique. You will explore different techniques for creating a grand building that looks natural and cohesive with the rest of your castle environment. Additionally, you will learn how to use different tools and components to create a complete and realistic grand building.

2. Creating Clock Tower

In this video, you will learn how to create a clock tower for your castle environment. You will explore different techniques for creating a clock tower that looks natural and cohesive with the rest of your castle environment. Additionally, you will learn how to use different tools and components to create a complete and realistic clock tower.

3. Creating Water Mill Using Free-Form Modular Modelling

In this video, you will learn how to create a water mill using the free-form modular modelling technique. You will learn how to build the base, blades, and other features of the mill.

4. Extending 3D Water Mill and Creating Custom Attachments

In this video, you will learn how to extend the 3D water mill that you created in the previous video. You will also learn how to create custom attachments for the mill, such as gears and cogs.


9. Thinking of Location for Modular Structure Setup

In this section, we will focus on building modular structures that fit seamlessly into their environment. You will learn how to create a foundation for a river pass house, build a modular hut for the river top, combine modular collections to create a grand 3D watermill, and add a water mill to the center of the castle. Additionally, you will learn how to create roof archway attachments for custom buildings using modular assets.

1. Building Base for River Pass House

In this video, you will learn how to build the base for a river pass house. You will learn how to use modular assets to create a foundation that fits seamlessly into the environment.

2. Building Modular Hut for River Top

In this video, you will learn how to create a modular hut for the river top. You will learn how to use the different modular assets to create walls, roofs, and other features of the hut.

3. Combining the Modular Collections for a Grand 3D Watermill

In this video, you will learn how to combine the modular collections to create a grand 3D watermill. You will learn how to use different assets to create the blades, walls, and other features of the mill.

4. Creating Roof Archway Attachments for Custom Buildings

In this video, you will learn how to create roof archway attachments for custom buildings. You will learn how to use modular assets to create archways that fit seamlessly into the environment.

5. Adding Water Mill to the Center of a Castle

In this video, you will learn how to add a water mill to the center of a castle. You will learn how to use modular assets to create a base that fits seamlessly into the environment.


10. Creating UE5 Modular Hut Iterations

In this section, you will learn how to create hut tower extensions using the 3D modular pack and reinforce 3D huts with stone. You will also learn how to finish small hut iterations, plan ahead, and populate your UE5 castle with houses using modular assets.

1. Creating Hut Tower Extensions Using 3D Modular Pack

In this video, you will learn how to create hut tower extensions using the 3D modular pack. You will learn how to use different assets to create the walls, roofs, and other features of the tower.

2. Reinforcing 3D Huts with Stone

In this video, you will learn how to reinforce 3D huts with stone. You will learn how to use different assets to create walls, roofs, and other features of the hut.

3. Finishing Small Hut Iteration and Planning Ahead

In this video, you will learn how to finish the small hut iteration and plan ahead. You will learn how to use the modular assets to create a final version of the hut that fits seamlessly into the environment.

4. Populating UE5 Castle with Houses

In this video, you will learn how to populate your UE5 castle with houses. You will learn how to use modular assets to create different types of houses that fit seamlessly into the environment.


11. Creating Castle Harbor

In this section, we will be creating a castle harbor using Unreal Engine 5. We will start by learning how to create a river housing area using modular assets designed to be placed near the river. Then, we will move on to breaking up river roofs with more roofs using different assets to ensure that they fit seamlessly into the environment.

1. Creating River Housing Area in UE5

In this video, you will learn how to create a river housing area in UE5. You will learn how to use modular assets to create houses that are specifically designed to be located near a river.

2. Breaking Up River Roofs with More Roofs

In this video, you will learn how to break up river roofs with more roofs. You will learn how to use different assets to create a roof that fits seamlessly into the environment.


12. Working with Unreal Engine 5 Water Plugin

In this section, we will dive into working with the Unreal Engine 5 water plugin. We will cover everything you need to know to create realistic water features in your castle environment. We will start by creating a river using the landscape tools in UE5, and then move on to creating a river material. We will add flow and wave textures to simulate the movement of water, and adjust the watercolor and transparency to achieve a realistic look. Finally, we will create lake water using the river material we created earlier and adjusting the settings to make the water appear calmer and more reflective. We will also add foam and ripples to create the appearance of water movement.

1. Creating River in Unreal Engine 5

In this video, you will learn how to use landscape tools to create a river that fits seamlessly into the environment.

2. Setting Up River Material

In this video, you will learn how to set up a river material for your castle environment. You will start by creating a basic material, then add flow and wave textures to simulate the movement of water. You will also learn how to adjust the watercolor and transparency to achieve a realistic look.

3. Creating Lake Water in UE5

In this video, you will learn how to create lake water for your castle environment. We will use the river material we created in the previous video as a starting point, and adjust the settings to make the water appear calmer and more reflective. We will also add foam and ripples to create the appearance of water movement.


13. UE5 Modeling Mode

In this section, we will dive into the UE5 Modeling mode and learn how to create and customize a bridge for your castle environment. You will start by setting up a basic mesh and adding textures to create a realistic look. You will also learn how to use the Modeling Toolkit in UE5 to deform your bridge and adjust the shape to your liking. Additionally, you will learn how to create a simple collision shape to ensure that players don't fall through the bridge.

1. Setting Up Bridge

In this video, you will learn how to set up a bridge for your castle environment. You will start by creating a basic mesh for the bridge, then add textures and adjust the lighting to create a realistic look. You will also learn how to create a simple collision shape to prevent players from falling through the bridge.

2. Deforming Bridge Using Modeling Toolkit

In this video, you will learn how to use the Modeling Toolkit in UE5 to deform your bridge. You will start by creating a basic deformation shape, then use the Modeling Toolkit to adjust the shape and apply it to your bridge. You will also learn how to add textures to the deformed area to create a seamless look.


14. Decorating Harbor Area

In this section, we will focus on creating a beautiful harbor area for our castle environment. We will start by creating a basic mesh for the harbor and then move on to adding textures and adjusting the lighting to achieve a realistic look. You will also learn how to add boats and other objects to the harbor to make it look livelier. In the following videos, we will finalize the harbor environment by adding details such as ropes and fishing nets to the boats, and optimizing the environment for better performance. Additionally, we will create a boat occlusion to create the appearance of boats disappearing behind objects, adding another layer of realism to our environment.

1. Creating Harbor Area in UE5

In this video, you will learn how to create a harbor area for your castle environment. You will start by creating a basic mesh for the harbor, then add textures and adjust the lighting to create a realistic look. You will also learn how to add boats and other objects to the harbor to make it look livelier.

2. Finalizing Harbor Environment for Castle City

In this video, you will learn how to finalize the harbor environment for your castle city. You will add details such as ropes and fishing nets to the boats and adjust the water material to create a more realistic appearance. You will also learn how to optimize the environment for better performance.

3. Creating Boat Occlusion

In this video, you will learn how to create a boat occlusion for your castle environment. You will use a simple occlusion material to create the appearance of boats disappearing behind objects. This will help make the harbor environment look more realistic.


15. Working with Water Visuals within the Scene

In this section, we will be exploring how to work with water visuals within the scene. You will start by learning the basics of the material graph in UE5 and how to create a simple material with textures and parameters. Then, you will learn how to create a material instance to make it easier to modify the material later on. Next, you will learn how to tweak your water material to create boat masking, giving the appearance of boats partially submerged in the water. Additionally, you will learn the basics of material instances in UE5 and how to create different variations of a basic material using parameters. Finally, you will learn how to create a depth fade material instance for your castle environment, which will help optimize the environment for better performance by fading objects out as they get further away.

1. Material Graph Basics

In this video, you will learn the basics of the material graph in UE5. You will start by creating a simple material, then add textures and parameters to it. You will also learn how to create a material instance to make it easy to modify the material later on.

2. Tweaking Water Material for Boat Masking

In this video, you will learn how to tweak your water material to create boat masking. You will add a new layer to the material and adjust the opacity to make boats appear to be partially submerged in the water. You will also learn how to adjust the masking parameters to create a seamless look.

3. Material Instance Basics

In this video, you will learn the basics of material instances in UE5. You will start by creating a material instance for a basic material, then adjust the parameters to create different variations of the material. You will also learn how to use material instances to create a more efficient workflow.

4. Creating Depth Fade Material Instance

In this video, you will learn how to create a depth fade material instance for your castle environment. You will use this material to make objects fade out as they get further away, which will help optimize the environment for better performance. You will also learn how to adjust the parameters to create different levels of fading.


16. Building Digital Alleyway

In this section, you will learn how to build a digital alleyway using Unreal Engine 5. We will cover the design techniques to create a realistic environment by adding details and textures to the walls, pavement, and buildings. You will also learn how to create mini huts and smaller houses to fill empty spaces within a castle environment and adjust their placement and size to create a realistic city environment. Additionally, you will learn how to design overhangs and add attachments to the street to make the environment visually appealing and lively.

1. Designing Alleyway 3D Environment

In this video, you will learn how to design an alleyway in a 3D environment using Unreal Engine 5. You will explore techniques to create a realistic environment by adding details and textures to the walls, pavement, and buildings.

2. Creating Mini Huts for Extra Space Fillings of a Castle

In this video, you will learn how to create mini huts in Unreal Engine 5 to fill empty spaces within a castle environment. You will work on the details, textures, and placement of the huts to add an extra layer of depth to the environment.

3. Finding Place for Smaller Houses within 3D City Scene

In this video, you will learn how to find the right places to add smaller houses within a 3D city scene in Unreal Engine 5. You will explore different placement techniques and adjust the size and scale of the buildings to create a realistic city environment.

4. Design Overhangs for a Virtual Street

In this video, you will learn how to design overhangs for a virtual street in Unreal Engine 5. You will work on the details, textures, and placement of the overhangs to create a realistic and visually appealing environment.

5. Adding Attachments to the Street

In this video, you will learn how to add attachments to the street in Unreal Engine 5. You will explore different techniques to add details such as streetlamps, benches, and other elements that will bring life to the environment.


17. Working on Street Elevation in UE5

In this section, you will learn how to work on street elevation in Unreal Engine 5. We will cover a range of topics that will help you create a realistic and visually appealing environment. You will start by learning how to create height varied castle details, such as adding huts on top of castle walls. Then, you will learn how to adjust the structural detail of a street, including textures and details for buildings, pavement, and other elements. Additionally, you will learn how to connect the edges of a castle, creating a seamless transition between different parts of the environment.

1. Creating Huts on Top of Castle Walls

This video will focus on creating height varied castle details. You will learn how to create huts on top of castle walls in Unreal Engine 5. You will explore different techniques to add textures and details to the huts and work on their placement to create a realistic environment.

2. Adjusting Structural Detail for a UE5 Street

In this video, you will learn how to adjust the structural detail of a street in Unreal Engine 5. You will explore different techniques to add textures and details to the buildings, pavement, and other elements to create a more realistic environment.

3. Connecting Edges of Our UE5 Castle

In this video, you will learn how to connect the edges of a castle in Unreal Engine 5. You will explore techniques to create a seamless transition between different parts of the castle environment, adding depth and realism.


18. Landmark Tower in Our Unreal Castle

In this section, we will focus on creating a 3D landmark tower for our Unreal castle environment.

1. Working on Our Environment 3D Landmark

In this video, you will learn how to work on the 3D landmark of the environment in Unreal Engine 5. You will explore different techniques to add details, textures, and depth to the landmark, making it a focal point of the environment.


19. Castle Stone Stronghold in UE5

In this section, we will focus on creating a castle stone stronghold in Unreal Engine 5. We will start by learning how to create a stronghold structure and cobblestone buildings of different sizes. You will explore techniques to add textures, details, and depth to the structures and work on their placement to create a realistic and visually appealing environment. Additionally, we will work on adding detail variances to the stronghold structural assets to make them stand out in the environment. We will also cover creating the structures that connect the landmark and city areas, ensuring that they look authentic and fit in with the overall design of your castle environment. Finally, you will learn how to connect the edge of the castle environment to the stronghold using various tools and techniques for building the necessary structures that blend seamlessly with the rest of the environment.

1. Creating Stronghold Structure in Unreal Engine 5

In this video, you will learn how to create a stronghold structure in Unreal Engine 5. You will explore techniques to add textures and details to the structure and work on its placement to create a realistic and visually appealing environment.

2. Creating Different-Sized Cobblestone Buildings

In this video, you will learn how to create cobblestone buildings of different sizes in Unreal Engine 5. You will explore techniques to add details and textures to the buildings and work on their placement to create a realistic environment.

3. Adding Detail Variances to the Stronghold Structural Assets

In this video, you will learn how to add detail variances to the stronghold structural assets in Unreal Engine 5. You will explore techniques to add depth and realism to the assets, making them stand out in the environment.

4. Creating Stronghold Structures In-Between Landmark and City

In this video, you will learn how to create the structures for your castle environment, specifically those that connect the landmark and city areas. You will discover different techniques for building these structures to ensure that they look authentic and fit in with the overall design of your castle.

5. Connecting the Edge to the Stronghold

In this video, you will learn how to connect the edge of your castle environment to the stronghold. You will explore various tools and techniques for building the necessary structures and ensuring they blend seamlessly with the rest of the environment.


20. Working on Castle Back

In this course, you will learn how to create a virtual castle environment using Unreal Engine 5. From designing the landscape and adding textures to creating structures and adding finishing touches, you will discover various techniques to bring your castle to life.

1. Finishing Elevation Edges

In this video, you will learn how to finish the elevation edges of your castle environment. You will discover how to use different materials and techniques to create the desired effect and ensure that your environment looks realistic and polished.

2. Shaping Out the Stronghold

In this video, you will learn how to shape out the stronghold of your castle environment. You will explore various techniques for creating the main structures, walls, and gates of the castle to ensure that they look authentic and realistic.

3. Patching Up the Back End of Our Virtual Stronghold

In this video, you will learn how to patch up the back end of your virtual stronghold in the castle environment. You will explore different techniques for adding finishing touches to the castle to ensure that it looks complete and polished.

4. Reinforcing Virtual Castle Walls

In this video, you will learn how to reinforce the virtual castle walls in your environment. You will discover different techniques for creating sturdy and robust walls to ensure that the castle environment looks realistic and authentic.


21. OpenWorld Landscape Setup in UE5

In this section, you will learn how to set up the open-world landscape for your castle environment in Unreal Engine 5. Starting with preparing for landscape creation, you will explore techniques to create a natural and authentic landscape that fits in with the overall design. You will also learn how to create the base material using Quixel textures and use noise texture to add variety to the landscape. Lastly, you will learn how to use distance-based material blending to create a cohesive look for the environment.

1. Preparing for Landscape Creation

Starting from this video, you will be introduced to Terrain Texturing. You will learn how to prepare for landscape creation in your castle environment. You will explore various techniques for ensuring that the landscape looks natural and fits in with the overall design of the environment.

2. Creating Landscape Base Material with Quixel Textures

In this video, you will learn how to create the base material for the landscape using Quixel textures. You will discover different techniques for ensuring that the material looks realistic and fits in with the overall design of the environment.

3. Using Noise Texture to Break Landscape Pattern

In this video, you will learn how to use noise texture to break up the landscape pattern in your castle environment. You will explore different techniques for adding variety to the landscape to ensure that it looks natural and authentic.

4. Distance-Based Material Blending

In this video, you will learn how to use distance-based material blending to create a natural and realistic landscape in your castle environment. You will discover different techniques for blending different materials to create a cohesive look for the environment.


22. Landscape Material Creation Expansion

In this section, we will dive deeper into creating a natural and cohesive look for your castle environment using landscape material creation expansion techniques. You will learn how to create material blends and tile textures, set up automatic landscape material, create node reroutes, and clean up the UE5 landscape material to ensure that your environment looks polished and professional.

1. Creating Material Blend

In this video, you will learn how to create material blends for your castle environment. You will explore different techniques for blending different materials to create a natural and cohesive look for the environment.

2. Automatic Landscape Material Setup

In this video, you will learn how to set up automatic landscape material in your castle environment. You will discover different techniques for creating a natural and realistic environment with minimal effort.

3. Creating Tile Textures for Landscape Material

In this video, you will learn how to create tile textures for the landscape material in your castle environment. You will explore different techniques for creating realistic textures that fit in with the overall design of the environment.

4. Creating Node Reroutes

In this video, you will learn how to create node reroutes in your castle environment. You will explore different techniques for ensuring that your environment looks polished and professional.

5. UE5 Landscape Material Cleanup

In this video, you will learn how to clean up your UE5 landscape material. We will go through the various components that make up the material and optimize it for better performance.


23. Working on a Castle Ground

In this section, we will be working on creating the ground for our digital castle. Starting with fixing any ground issues that may arise during the creation of the environment, you will learn the process of identifying and resolving them. Additionally, we will be creating realistic water puddles on the ground using various tools in UE5.

1. Fixing Ground for Digital Castle

In this video, we will be fixing the ground for our digital castle. We will go through the process of identifying and resolving ground issues that may arise during the creation of the environment.

2. Creating Puddles in Our Castle

In this video, we will be creating puddles within our castle environment. You will learn how to use various tools in UE5 to create realistic water puddles on the ground.


24. Asset Collection Blueprints in UE5

In this section, we will be learning about asset collection blueprints in UE5. We will start by creating our first blueprint and exploring the basics of blueprint creation. Then, we will dive into the different types of blueprints and their usage in UE5. You will also learn how to create blueprint variations using templates. Moving forward, we will populate our castle environment with 3D market stalls by importing and placing them in the environment. Finally, we will create asset collections and use them to quickly populate the environment.

1. Creating Our First Blueprint

In this video, we will be creating our first blueprint. We will go through the basics of blueprint creation and demonstrate how to create a simple blueprint.

2. Blueprint Basics

In this video, you will learn the basics of blueprints. We will go through the different types of blueprints and how they are used in UE5.

3. Creating Blueprint Variations

In this video, we will be creating blueprint variations. You will learn how to use blueprint templates to create different variations of the same blueprint quickly.

4. Populating Our Castle with 3D Market Stalls

In this video, we will be populating our castle environment with 3D market stalls. We will go through the process of importing 3D assets and placing them in the environment.

5. Populating Castle with Asset Collections

In this video, we will be populating our castle environment with asset collections. You will learn how to create asset collections and use them to quickly populate the environment.


25. Working on Castle Overall Appearance

In this section, we will focus on the overall appearance of our castle environment. We will start by working on the structural aesthetics inside the castle walls. You will learn how to use various tools in UE5 to create detailed structures and optimize them for better performance.

1. Working on Structure Aesthetics Inside Castle Walls

In this video, we will be working on the structural aesthetics inside the castle walls. You will learn how to use various tools in UE5 to create detailed structures and how to optimize them for better performance.


26. Sculpting Castle Terrain

In this section, we will be focusing on sculpting the terrain for our castle environment. We will go through the basics of landscape building and demonstrate how to use the landscape tools in UE5 to sculpt and paint the environment. Additionally, you will learn how to create realistic-looking terrain by using the erosion tool to erode the edges of our cliffs. Finally, we will also cover working with chunk copies, including how to create copies of chunks and optimize them for better performance.

1. Landscape Building

In this video, we will be building the landscape for our castle environment. You will learn how to use the landscape tools in UE5 to sculpt and paint the environment.

2. Eroding Edges of Our Cliffs in UE5

In this video, we will be eroding the edges of our cliffs in UE5. You will learn how to use the erosion tool to create realistic-looking terrain.

3. Working with Chunk Copies

In this video, we will be working with chunk copies. You will learn how to use this tool to create copies of chunks and how to optimize them for better performance.


27. Populating Scene with Stone Formations

In this section, you will learn how to populate the scene with stone formations. We will start by bringing in stone assets and placing them to create realistic-looking structures. Then we will move on to setting up rock formations in our digital landscape using the landscape tools in UE5. We will also reform the rock formations in the 3D environment and optimize them for better performance. Finally, we will place stone clusters using foliage mode to quickly populate the environment with clusters of stones.

1. Bringing Stone Assets into Our Environment

In this video, we will bring in stone assets. You will learn how to import and place stone assets to create realistic-looking structures.

2. Setting Up Rock Formation in Our Digital Landscape

In this video, we will be setting up a rock formation in our digital landscape. You will learn how to use the landscape tools to sculpt and paint the environment to create realistic-looking rock formations.

3. Reforming Rock Formation in 3D Environment

In this video, we will be reforming the rock formation in the 3D environment. You will learn how to optimize the rock formations for better performance and adjust the details of the 3D environment.

4. Placing Stone Clusters Using Foliage Mode

In this video, we will be placing stone clusters using the foliage mode. You will learn how to use the foliage mode to quickly place clusters of stones throughout the environment.


28. Quixel Material Blend Setup

In this section, we will be exploring the Quixel material blend setup and how to use it to add more variety and realism to your castle environment. You will learn how to adjust and fine-tune your textures using material blend controls, and we will also cover vertex painting, which can add additional detail and variety to your environment.

1. Quixel Material Blend Setup

In this video, you will learn how to set up and use Quixel material blends to add variety and realism to your castle environment.

2. Adjusting Textures Using Material Blend Controls

In this video, you will learn how to use material blend controls to adjust and fine-tune your textures, giving your castle environment a more polished and professional look.

3. Vertex Painting

In this video, you will learn how to use vertex painting to add additional detail and variety to your castle environment.


29. Foliage in Unreal Engine 5

In this section, we will explore how to add foliage to our castle environment in Unreal Engine 5. We will start by learning how to set up and place small foliage such as grass and flowers, which will add more realism to our environment. Next, we will move on to creating and placing shrubs, which will add depth and detail to our castle environment. You will also learn how to set up and place large trees, which will help create a more immersive and realistic environment. Finally, we will explore how to plant trees and customize their appearance using UE5's foliage toolset.

1. Small Foliage Setup

In this video, you will learn how to set up and place small foliage, such as grass and flowers, to add more realism to your castle environment.

2. Building Our Shrubs

In this video, you will learn how to create and place shrubs, which will add depth and detail to your castle environment.

3. Setting Up Large Trees

In this video, you will learn how to set up and place large trees, which will help create a more immersive and realistic castle environment.

4. Planting Trees in Unreal Engine 5

In this video, you will learn how to plant trees and customize their appearance using UE5's foliage toolset.


30. Working on Addition Detail to Give Character to Our Castle

In this section, we will work on adding detail to give character to our castle. We will start by learning how to use cloth simulation to create realistic flag movement for our environment. Then, we will add a fighting ring to our castle with custom textures and lighting. Finally, we will decorate our 3D huts by setting up chimneys and slabs to give them a more authentic and lived-in look.

1. Cloth Simulation for Flags

In this video, you will learn how to use cloth simulation to create realistic flag movement for your castle environment.

2. Adding Fighting Ring to Castle

In this video, you will learn how to add a fighting ring to your castle environment, complete with custom textures and lighting.

3. Setting Up Chimneys and Slabs to Decorate 3D Huts

In this video, you will learn how to decorate 3D huts in your castle environment by adding chimneys and slabs, giving them a more authentic and lived-in look.


31. Day and Night Cycle Setup in UE5

In this section, we will explore the day and night cycle setup in UE5. You will learn how to set up a day-night cycle using blueprints, and how to add moon cycles to your castle environment, further enhancing the realism and immersion. We will also cover how to set up the moon in UE5 and create a realistic night-time ambience by adding night light and window light sources to your castle environment.

1. Setting Up Day-Night Cycle Using BP

In this video, you will learn how to set up a day-night cycle using blueprints, which will add a new layer of realism and immersion to your castle environment.

2. Setting Up the Moon in UE5

In this video, you will learn how to set up the moon in UE5, adding to the overall ambience and atmosphere of your castle environment.

3. Adding Moon Cycles

In this video, you will learn how to add moon cycles to your castle environment, further enhancing the realism and immersion of your environment.

4. Setting Up Night Light

In this video, you will learn how to set up lighting for your castle environment, creating a realistic night-time ambience.

5. Window Light Sources in UE5

In this video, you will learn how to add window light sources to your castle environment, creating a more realistic and believable lighting setup.


32. UE5 Particle Effects

In this section, we will dive into UE5 particle effects and explore how to add more life and activity to our castle environment. We will start by learning how to set up fire particle effects within torch blueprints, which will give an authentic and realistic feel to the environment. We will then move on to setting up torches throughout the castle environment, adding both light and atmosphere to the scene.

1. Setting Up Fire Particle within Torch Blueprints

In this video, you will learn how to set up fire particle effects within torch blueprints, which will add more life and activity to your castle environment.

2. Setting Up Torches in Medieval Castle

In this video, you will learn how to set up torches throughout your castle environment, adding both light and atmosphere to your scene.


33. Working on Background Terrain for the Scene

In this section, we will focus on creating a rich and immersive background terrain for your castle environment. Through four comprehensive videos, you will learn how to sculpt large-scale terrain features such as hills and valleys, use foliage mode to create clusters of foliage of varying sizes and types, and how to set up bush clusters to create a visually pleasing environment.

1. Large-Scale Terrain Sculpting

This video will be a complete guide to terrain shaping; you will learn how to sculpt large-scale terrain features in your castle environment, such as hills and valleys, to create a more immersive and varied landscape.

2. Sculpting Out Large Terrain for Castle Scene

In this video, you will learn how to sculpt out large terrain features to create a realistic and varied landscape for your castle environment.

3. Creating Clusters of Foliage for Large-Scale Environments

This video will focus on creating overall nature aesthetics for the castle scene. You will learn how to create clusters of foliage for large-scale environments, using the foliage mode in UE5. You will learn how to vary the sizes and types of foliage and how to place them realistically to create a visually pleasing environment.

4. Setting Up Bush Clusters for Large Environments

In this video, you will learn how to set up bush clusters for large environments in UE5. You will learn how to use the Foliage tool to add bush clusters to your environment and how to adjust their parameters to create a more realistic look.


34. Background Mountain Setup

In this section, we will focus on setting up the background mountains for our castle environment. We will start with adding decorative mountains in the background using a mountain mesh and adjusting its texture. Next, you will learn how to create different terrain types such as grass, dirt, and rocks using a custom vertex blend, and seamlessly blend them together. Finally, you will learn how to blend in the mountains with the landscape using vertex painting to create a realistic and immersive environment. This section will provide a complete guide to background mountain setup in UE5.

1. Adding Decorative Mountains in Background

In this video, you will learn how to add decorative mountains to your castle environment's background. You will learn how to create a mountain mesh, adjust its texture, and add it to your environment as a background element.

2. Setting Up Custom Vertex Blend

In this video, you will learn how to set up a custom vertex blend in UE5. You will learn how to create different terrain types, such as grass, dirt, and rocks, and how to blend them seamlessly using a custom vertex blend.

3. Blending in Mountains with Landscape in UE5

In this video, you will learn how to blend in mountains with the landscape in UE5. You will learn how to adjust the mountain mesh to match the landscape and use vertex painting to blend it in seamlessly with the environment.


35. Final Touches in Unreal Engine 5

In this section, you will learn how to put the final touches on your castle environment in Unreal Engine 5. You will learn how to enhance the visual quality of your environment using post-processing, adjusting color grading, exposure, and other settings to create a more realistic look. Additionally, you will learn how to create water wheel motion by setting up a simple animation using the blueprint component tab. Finally, you will learn the final steps to complete your project, including tweaking the colors and creating an image to share with others.

1. Post-Processing in UE5

In this video, you will learn how to use post-processing in UE5 to enhance the visual quality of your castle environment. You will learn how to adjust the color grading, exposure, and other post-processing settings to create a more realistic look.

2. Water Wheel Motion

In this video, you will learn how to create water wheel motion in UE5. You will learn how to set up a simple animation for the water wheel using the blueprint component tab.

3. Final Unreal Engine 5 Steps

In this video, you will learn the final steps to complete your castle environment in UE5. You will learn how to tweak the colors and create an image to share your project with others.

Course Content

  1. Building Medieval Worlds - Unreal Engine 5 Modular Kitbash

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