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Blender 2.8 Character Creation

Blender 2.8 Character Creation

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Highlights

  • On-Demand course

  • 16 hours 34 minutes

  • All levels

Description

Learn to confidently use Blender 2.8 to create your own 3D characters

Blender 2.8 is an exciting milestone in the history of Blender, and there's no better time to start learning its new tools and workflows for 3D animation. You can now delve into 3D animation with the Blender 2.8 Character Creation course and gain the skills you need to build interactive new characters. In this course, you'll use Blender 2.8 to model a character's face with the correct edge flow to ensure it animates credibly. You'll learn how to create hands and feet, along with the character's spacesuit and helmet. In addition to this, you'll use Blender 2.8's sculpting tools to form wrinkles and folds in the spacesuit. Next, the course will guide you on how to bake a normal map to capture high-resolution details and apply them to a lower poly version. To further enhance the character, you can use the new Eevee render engine in Blender 2.8 and create PBR materials for the character. You will also create UV maps so that you can apply textures and add greater detail to the model. From painting eyelashes and eyebrows in Krita, through to mapping textures using transparency in Blender, you'll be adding life to the character step-by-step. When the character has been modeled and textured, you will then turn your attention to rigging. You'll learn how to create the underlying skeleton, or armature that will control the character, before going on to place the character in the scene. You will later explore how to create lights and a turntable animation. By the end of this course, you will be well-versed with Blender 2.8 and have developed the skills you need to build your own 3D characters. All code and supporting files for this course are available at - https://github.com/PacktPublishing/Blender-2.8-Character-Creation

What You Will Learn

Create a 3D character with Blender 2.8
Learn to use the Sculpt tools in Blender 2.8
Bake a normal map
Create PBR materials with the Eevee render engine
Use Krita to paint textures
Rig a 3D character in Blender 2.8
Light and render a turntable animation with Eevee

Audience

This course is for amateur Blender users who are looking to create their own 3D characters.

Approach

Every video includes step-by-step written instructions that will show you how to create each project in the way the author does, along with images to help you understand better. The instructor uses a Wacom graphics tablet in the sculpting and texturing portions of this course.

Key Features

Develop your skills in modeling, rigging, texturing, UV mapping, and rendering * Get started with animation using Blender 2.8 and Krita

Github Repo

https://github.com/packtpublishing/blender-2.8-character-creation

About the Author

Darrin Lile

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received a Bachelor's and Masters degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.

Course Outline

1. Introduction


2. Modeling the Body


3. Modeling the Body


4. Creating the Space Suit


5. Modeling the Helmet and Cap


6. UV Mapping and Baking


7. Creating Materials and Textures


8. Creating the Eyebrows, Eyelashes, and Bangs


9. Rigging the Character


10. Lighting and Rendering the Scene

Course Content

  1. Blender 2.8 Character Creation

About The Provider

Packt
Packt
Birmingham
Founded in 2004 in Birmingham, UK, Packt’s mission is to help the world put software to work in new ways, through the delivery of effective learning and i...
Read more about Packt

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